[TOMT] Character death that involves a series of elaborate deadly traps in sequence, like a Rube Goldberg machine. Example inside.
I came across this video today and it rings a bell of having seen something like this before! No idea if it was an anime, movie, series or cartoon, or of when I saw it, I only know that I've seen it before. Hell, it could even have been a series of ACME traps that Coyote set up for Speedrunner and ended up falling for them himself without dying! Does anybody know any examples similar to that video, in any media?
Our 11-year old son's machines - another chain reaction enthusiast
You can find here very easy Rube Goldberg machine examples, that anyone can try at home to make fun. These were made by our 11-year-old boy with dominos, balls, tracks, books and other things from the household. They were built during long Corona time, sometimes with help of his younger sister. He is very fascinated by creating this stuff and love to think about their improvements. Easy Rube Goldberg Machine examples
E-waste recycling for computers/phones/electronics! Looking to make use out of old/unused machines.
I'm an engineering junior here at State working on an electronic scrap art project. A lot of hazardous and toxic materials are disposed of improperly on this campus, and there's no genuine e-recycling center within EL (surprisingly). To counter this, some friends and I are willingly taking broken/malfunctioning tech equipment or electronics to put together in the form of a personal art project comparable to an electronic version of a Rube Goldberg machine. Examples include phones, computer, tablets, accessories or anything tech related that doesn't work or you're just wanting to get rid of! If there's anything that we don't use towards the project, we'll safely dropoff at the Lansing e-waste recycling center. Message me if you can help! Thank you.
What are your favorite examples of Rube Goldberg machines?
My first memory of a Rube Goldberg machine was probably The Breakfast Machine from Pee Wee's Big Adventure. The Cog, by Honda took 606 attempts to make it work along with a $6,000,000 budget. OK Go's music video, This Too Shall Pass is amazing, especially since the machine follows the songs beat and in some cases produces the notes for the song. What are some other great ones?
My loose friend Orel Beilinson, a history lecturer doing his Ph.D. in Yale, wrote his response to ‘Opulence’
I will say in advance: his final conclusion is that he agrees with Nat on a lot, but every point he agrees with is based on ‘reality’ rather than academic literature, and those are more political than analytical. I am posting this here to see what y’all might have to say about it. Also, this is a Facebook post, one he wrote fairly casually, rather than a serious review for an academic journal or something, and the editing is fittingly casual. Here is the post (warning: Facebook link), and here is my translation: — If you want an example of what I mean when I say Natalie Wynn et al. argue based on an analysis that only puts on airs of being smart, it’s fairly simple: all of her peripheral reading and source citation seems performative at most when you go back to those sources. For example, let us take Wynn’s analysis of the concept of social status in her episode [sīc] on ‘Opulence’. She starts the section of the video about class (about 14 minutes in) with the usual contempt for Marx: she thinks that his typical examples, ‘factory owner and factory worker’, are outdated, as ‘I could be out of touch, but personally, I’ve never met a factory worker, or a factory owner, for that matter’. So she says that what distinguished ‘the bougies from the proles is that the bougies own the means of production, and the proles work for wages’, and as is typical of someone uttering such sentences, she asks, ‘But what about a bartender who owns the bar she works in? What about YouTubers?’ Obviously, it’s hard to call this meaningful engagement with the argument made by present day Marxists. Several other books have come out between Das Kapital and her YouTube videos. Furthermore, if you read ch. 15 of Das Kapital, you will discover than Wynn and Marx do not define ‘factory’ the same way, even if we don’t want to acknowledge that Maxist thought has been written long after Marx, who, as we know, wrote in the 19th century. Yet, not too far into the video you will find out that she is not at all interested in Marx. Her approach to class is based on a book titled Class: A Guide Through the American Status System by Paul Fussel, published in 1983. Here you can also see where Wynn actually fits into a very specific milieu, whom she tells what they want to hear. Her main fans, the guys over at The Atlantic, are also the ones who have written the most about this book per square yard with each reprint. She uses Fussell to get rid of Marx: ‘Fussell is not as concerned with economic relations between classes as he is with status,’ that is, ‘like education, style, taste, and attitude towards money’. Fussell’s book is indeed an important one, even if she would have done better to find some recommended reading that was less intended as a provocation, but actually she misunderstands it. She understands it better than she does Marx, but this is part of her intellectual dishonesty: reading only what’s closest to the position we are here to express. Fussell divides classes much further than the three we like to talk about, even more than the six derived from them (such as ‘lower middle class’), and most of his book is dedicated to express contempt for the middle class. He analyses them, as historians today analyse large chunks of the bourgeoisie, as being in the precarious position of existential insecurity, hanging between paradise above and the chasm below. The very fact that they are replaceable cogs in a machine make them constantly want to show that they are more than they actually are, as opposed to those who really do have nothing and those who have everything and don’t need to show it. Some of his historic claims are not very well-founded (such as ’old money types don’t show their wealth because they had to hide it during the Great Depression’). For Wynn, the fact that Fussell did not write about YouTubers is not great loss. It does bother her with Marx. All of this is to say that ‘[p]eople who have wealth, but not class, are actually very popular here [slight misquote: the video says ‘in this country’—N.L.L.]’. It took me some time to figure out what she meant by this. She, in fact, sees class as the complete opposite of what Marx saw it as: she sees it as something individual, subjective, an attribute one can shed off. ‘Donald Trump,’ in her opinion, ‘is a victory of money over class [slight misquote again: the video says ‘represents’, not ‘is’―N.L.L.]’. Accordingly, ‘the old class system is dying out, and in its place, we discover the universal mindset of the nouveau riche [again, misquote: the original is ‘we have universally adopted the mindset of the nouveau riche’—N.L.L.]’. The part where there are classless people defined by Fussell as ‘Class X’, and that is indeed a fairly weak section of his book. Fussell sees most Americans as part of the middle class he hates, and he certainly does not think it’s ‘all in your mind’. Here Wynn reads the simplistic social construct instead of the deeper social construct—the one that is embedded through complex mechanisms, of power relations and otherwise, that cause its establishment, its intergenerational transmission, and its reinforcement. It does not mean that class is one’s opinions at a given moment. In fact, a large part of the written platforms the middle class reads to acquire their (in his view) perverse opinions are the very same platforms, mentioned by name, which are now also adopting her interpretations. Perhaps for similar reasons. Thus, ultimately she expresses a position that is conflicted with itself: if class is subjective and based on mentality, how can it be dead? This can be easily resolved: it is dead, in her opinion, because we are all becoming alike mentality-wise. But what does she mean by that? What is her final conclusion? Where are we all headed? If you are a Marxist, you could easily get a stroke here―is she actually saying that there are no more classes, no more problems of inequality? If you teach at an American college, here you can recognize the attempt to say, ‘This is just a social construct, so let’s get rid of it.’ If you’re me, you feel like going back to her remark that she could be out of touch. The catch comes at the end: ‘Why am I so tacky? I think it’s because I’m a transsexual, which lowers you at least a class. If you were born upper class and you’re transsexual, you’re middle class now, bitch.’ How on earth does this sentence fit in with the understanding she has hitherto constructed of what class is? Thus we have arrived from a mistaken understanding of Marx to a simplistic understanding of Fussell, from whom she took only what she wanted to hear anyway (and this simplistic understanding is why she rejects Marx, yes?) only to provide us with a statement that is, generally speaking, not at all related to social class. Now, reading back, we discover that throughout the episode there are sentences about how she doesn’t really feel like putting others’ needs over her own, among other things because she is dealing with body dysmorphia [sīc]. I, as you know, am not much of a socialist. I have no problem with Wynn’s choice of ‘disengaging’ from a social movement, but what we see here is that her intellectual trick is to deny the existence of class in order to deny class solidarity in order to fight against Social Justice. She could have said everything she just said without making a detour through texts she could not understand, and probably did not really want to, which she read just to justify the opinions she had developed on her own. As I often say about history: if you have something to say, say it. No putting on airs, no 18th century England, no Aristotle and no Fichte. Her detours through Marx and Fussell contribute to her being publicly received as someone who does the intellectual heavy lifting through important literature for her audience’s sake, but this is a misdirection at best. It’s not that she is impercise with her footnotes; she simply―in so many cases―quotes texts that she has no doubt put little effort into understanding. — EDIT: I should probably clarify a few things. Some of you have wondered about my friend’s supposed misogyny (or even jealousy…?) informing the original post. This is not the case: first and foremost he is concerned with the phenomenon of people misusing academic literature to back up their arguments—by cherry-picking sources or misrepresenting them, or relying on shoddy publications, for example—while enjoying the prestige that comes with the appearance of academic rigour, which bears the additional risk of undermining the credibility of actual trained academics who know how the discipline works and follow proper research methodology. (This book makes a particularly scathing case against this crisis of academia, among others.) He mentioned Nat as an example of that in an off-handed comment from a previous post, and this post is there to elaborate on what he meant by it. This is why he didn’t talk about the analysis itself, but focused on the particular aspect of academic rigour. As for the point he made about mostly agreeing with her: that was in response to a comment to the original post. Again, it’s not that he disagrees with her conclusions so much as he dislikes how she supports them. Also, for the record, he has savaged men far worse, primarily Jonah Goldberg and his book Liberal Fascism and Yuval Noah Harari and… well, everything about him. So no, not misogyny.
A Brief Look at Harnessing the Power of the Crowd to Drive Investment Decisions
A Brief Look at Harnessing the Power of the Crowd to Drive Investment Decisions
Disclaimer: None of this constitutes financial advice. I have no formal training or education in anything related to finance, accounting, investments, etc. Everything in this post is purely for entertainment. This post is going to be a bit longer than your average Reddit post. I have tried to make it interesting to read, or at the very least entertaining, and I would encourage you to read all of it. But if you just want to skip my pontifications and head straight to the pretty graphs, see the Results section. Estimated read time: 15 minutes.
Introduction
Some of you may have already seen my u/asx__bot. Also for those that missed it, here is what I have planned to do next with it (this image was entirely auto-generated). The u/asx__bot version evolved from several different things before it came to be in its current form. Although before we go any further, this write-up will not discuss the current ASX Bot. But instead, my experiences in a previous iteration where I tried to use sentiment analysis to build an investment portfolio. I will refer to this version as Bot 1.0 or otherwise just the bot. I will repeat this once again. This write-up will not focus on the existing u/asx__bot but instead a previous iteration I was working on. Initially, I decided to embark on this journey because I was inspired by this post here. Despite the applications being completely different, I was intrigued by the idea of using programming to augment investment decision making. Secondly, I was also somewhat inspired by this u/BigJimBeef post about doing proper due diligence and not just listening to what is most popular or what has 🚀🚀🚀 next to it. I was curious to find out what would happen if you just listened to the crowd hype. Lastly, I needed a real-world problem to practice several things I wanted to learn. If you are getting deja vu reading any of this, it is because I already posted some results from Bot 1.0 in a thread a few weeks ago that got like 20 upvotes. But it did not include a full write-up, it was kinda shit, and I deleted it.
Method
Let me preface this section by saying that Bot 1.0 was very stupid. But I am yet to scratch the surface of what may be possible with it. This was an early prototype, and it was more about seeing if what I wanted to do was technically feasible. The term bot is also quite disingenuous and gives it an air of sophistication that does not exist. In reality, the code looked like the Python version of this or this. But it operated like a fucking Rube Goldberg machine. I overwrote a lot of the code half by choice and half mistakenly. I should have done a better job with my version control, but I really had no plan coming back to this project, so I was being a bit careless. But since a few people were tagging me and wanting to get various tidbits of information I have picked it up again. I have learnt that people really ❤️ data. Which would explain why those Spotify yearly wrap-ups are so popular or why someone who can wrangle data to create reports for executives and such will have a long and successful career. Bot 1.0 begins by analysing sentiment for all comments over a given period. It uses a very robust library called VADER (Valence Aware Dictionary and sEntiment Reasoner). This library determines how positive or negative a sentence is. From this data, the bot ranks which stocks more frequently appear in positive sentences and then creates a portfolio based around these. At the end of the given period, the bot then readjusts based on the data it has monitored over the previous period. That is it. As you can see, it is very primitive. I loaded it up with a modest sum of $100 million, I also set it up to take the top 20 shares of the given period. The period, in this case, was every calendar month.
You can see when shares get dropped in favour of the latest and greatest. You may even notice top performers getting dropped just because the bot did not consider them to be hyped up enough anymore. So with a starting sum of $100 million, the bot managed to double its money. Take that VDHG and VAS!
Discussion
I was honestly quite surprised. In this case, the crowd was not as stupid as you might believe. Initially, a part of me was expecting (and hoping) the bot would lose 50% to 100%, so I could conclude that listening to investment advice from this subreddit and other online forums (I am looking at you too HotCopper) is ill-fated. And it is in your best interest to just log out, leave it to the pros, and cop that S&P 500 ETF. But no matter how many times I tweaked settings and re-ran it, I never saw the bot finish any lower than a few percentage points and most of the time it was in the green. It reminds me of something a maths teacher told me, and that was that an individual is usually quite bad at estimating. But if you take the average of several estimates, you may be surprised with how accurate it is. An example of this is the classic competition where one must guess how many lollies there are in a jar. A strategy to win these competitions is to take an average of everyone's guesses. This assumes that most of those guesses are people trying to win. The same is true for this subreddit, this bot only works on the assumption that most people here are trying to make money, even if their portfolio says otherwise. I think that is a fair assumption though and when there is money on the line, people behave differently. The person who hypes XYZ in a thread every day (I may or may not be talking about u/SlaughterRain) would most likely only be bothered to do so because they rationally (or irrationally) believe their shares in XYZ will make them money. Even if XYZ is going nowhere anytime soon. To further tie this back to my original point, much like the lolly jar competitions, if you ask an individual to pick the top stock that they think will moon, it will probably be a dud. But if you could aggregate everyone's picks, the likelihood of making money goes up significantly. For Bot 1.0, the sentiment analysis seems to work best over four weeks. I tried periods of one to eight weeks. A period of one week was way too volatile, as the bot could not gauge sentiment nearly as well and it would be all over the place. Whereas eight weeks seemed too slow and it was way too late to the party. I will talk more about this in Limitations. Every time I did run it though, there have been some big gains but hardly many big losses. The biggest losses I have seen over any given interval were usually like 15% to 20%. The biggest gain I saw was a flukey triple bagger over a couple weeks or a month (APT related I think).
Limitations
Failing to Understand Nuance
I did not get time to do as much inspection of comment data as I would like. But I did see the bot producing a considerable amount of false positives and false negatives. A notable one was a sentence like “fuck yeah cunts! XYZ is going to the moon!”, which was associated with negative sentiment. Due to the words “fuck” and “cunt”. As Australians, I feel like either of those words can be positive depending on the context. For example, "fuck yeah cunt" compared to "fuck you cunt.” A free and open-source sentiment analysis library (like VADER) will expectedly fail in some instances at understanding comments made on an Australian investment forum focused on memey micro-cap stocks. There is also the issue of someone saying something like “fuck my life, I should have bought more XYZ.” This will be considered a negative sentence due to the tone. But is this really the case? The user is saying that most likely because the stock is performing well and they regret not getting more when it was cheaper. Because of this, it may be best to categorise comments from here myself. Then train a model on this data to predict the sentiment. Compared to just using a publically available library.
Sometimes the crowd is not always right. When people stop thinking for themselves, the house of cards falls down. If everyone here blindly believes XYZ is next to rocket because HypeBeast69420 said so, then the bot will crumble in on itself. But with Reddit and the Internet usually being a place of anonymousness and openness, it provides the perfect environment for people to speak their minds. Of which those same people may be less likely to do so in real life. Such as at a work meeting or during dinner with the extended family. On the Internet, for every HypeBeast69420, there is at least someone dying to prove them wrong.
Chasing Rainbows and Being Late to the Party
There was no guarantee Bot 1.0 would not liquidate its entire portfolio at a 50% loss to chase the latest and greatest hype. Then slowly lose more and more money as the rockets fall down to Earth. Repeating the process until it has $10 spare and can only trade pennies stocks. The rainbow chasing and volatility became a lot more pronounced when I used either a smaller fund size (three to five stocks) or made more frequent trades, i.e. making decisions off less data. But regardless, since the bot was always basing investment decisions off the previous weeks or months, it was guaranteed to be a little bit late. So at the moment, I have two ideas to combat this. The first idea is to have the bot leverage the crowd data as well as market data. So the bot might get a list of stocks that are generating interest, it then takes these stocks and uses market metrics to determine if it should buy or sell. For example, the penny miner that has shot up 50% in a week might not be a smart play. Although, when it comes to valuing a stock and deciding when to buy or not, there are many different schools of thought. Such as the Buffet-esque value investor who sifts through financials and actually does proper DD. The brah who makes sure his chakras are aligned before he bases his decision on what his tea leaf reading says. Or the chartist who creates their own take on some sort of modernist art and manages to rival the likes of a Basquiat or a Picasso. So deciding how to value stocks and what metrics to consider would require further thought. Which is not where my expertise lies. Now, the second idea is in contrast with the previous paragraph. The bot would purely be using the data generated by this sub to form its decisions. All the bot is doing is understanding what it is being told and then buying/selling accordingly. Which means efforts would need to be heavily concentrated in making sure sentiment is analysed correctly. More accurate sentiment analysis and greater comment volume will allow the bot to make decisions more accurately and more frequently. Trades could occur weekly, bi-weekly, or daily as opposed to monthly. The low volume of daily and weekly comment data during periods of 2020 was also an entire limitation in itself. But with the sharp increase in total comments being made, it seems my prayers are being answered.
Unrealistic and Simplified Trading
The buying/selling functionality was not very realistic. Much like a politician's Cayman Islands shell company, this bot was not paying any taxes. Furthermore, it was not paying any sort of brokerage fees. As mentioned above, the bot just liquidates its entire portfolio and then tries to rebalance its portfolio on the same day. Obviously, this is not very realistic. It is not looking at market depth or volume either. It just takes the open price of any given day and buys and sells at that price. The bot was just buying and selling shares of ASX listed companies. It was not involved in anything like short-selling, derivatives, or using leverage. Nor was it trading instruments like bonds, foreign currencies, cryptocurrencies, or ETFs. These may or may not be limitations depending on how you look at it. Furthermore, stuff like stock splits/consolidations and long-term trading halts (fucking DOU) really screwed with the bot. I have not implemented a way to handle stock splits or consolidations. So I just ignored companies that have had these during the 2020 period. There are probably a few more gotchas I have not considered either.
The Rollercoaster Year of 2020
Nine months of comment data is not that much in terms of financial markets. I would honestly love to have 10 to 20 years worth of data. Or even data leading up to the covid dip of last year. But this year was such a fluke in many respects too. Some shares lost about 30% of their value over a few weeks. But returned to where they were by the end of the year like nothing happened. On the other hand, others are still yet to recover from 2008, let alone 2020.
Determining Ticker Codes
I saw WOW coming up a lot at the start of the year. Which kind of made sense. Because during peak covid, supermarkets never had any specials but were selling like crazy and could barely keep up with demand. After looking into it a bit further, although there were a few mentions of Woolworths Limited, mainly it was just a lot of comments with people exclaiming “WOW”, a la Owen Wilson. In addition to this, when the sentiment analyser sees WOW, it sees this as the word wow. Which it considers very positive. So if someone is actually just referring to Woolworths Limited, it will skew the data positively regardless of the actual sentiment behind the comment. So I think I just ended up filtering out WOW. This was similar for acronyms like ATH (all-time high), UBI (universal basic income), and TGA (therapeutic goods administration). All of those three-letter acronyms are ticker codes used by ASX listed companies too. If you view the portfolio breakdown, you may even notice some acronyms I have missed.
I started this to practice a bit of Python and AWS. I am a bit of an all-rounder but machine learning and the science behind all of it is far from my area of expertise. If it helps, my knowledge is more so situated in the red circle here. But I spent more time reading about the other parts of the pyramid, then what I had set out to learn in the beginning. This was fun, but it could get quite tedious at times. And it exposed where my skills are lacking. I am also even further away from my area of expertise when it comes to investments and finance. Truth be told, I am a basic bitch retail investor. I make my investment decisions based on macro themes, ensuring a company and its directors are not complete shams, then I hold my rosary beads during each trade. Truth be told, I have put together 10-leg NRL multis with better DD than some of my investments in days gone past.
Slow Runtimes
The library that I was using to retrieve data from Yahoo Finance was incredibly slow, which I ended up having to cache a lot of this information. But retrieving comment history was even slower. To download all 200k comments (this number is probably 250k now) from this sub, it took about two hours. I also cached these comments too. But it put a bottleneck on my development because small changes in my code could render cached data useless. This slow speed was one of the reasons I had thrown in the towel. During Bot 1.0, I spent time looking at ways to speed it up. But I couldn't crack it.
Conclusion
I am at a crossroads with the development of this project. The current u/asx__bot is a simple extract/transform/load process with some sprinkles on top. But there seems to be a demand for some of the features that were present in Bot 1.0, such as sentiment analysis and market data. If this is the case, I will need to really nail down what I need, because some foundational design decisions will have to be made before going forward. I am becoming more convinced that the crowd can generate quite useful information. The Internet is Gutenberg 2.0. And like the Printing Revolution, less and less knowledge is being hoarded and controlled by the 0.1%. Instead, it is being disseminated amongst the masses. The real challenge for anyone, particularly myself, will be figuring out how to harness this increasingly decentralised knowledge.
I'm looking for another engine-style deck to brew. I'm not referring to infinite combos and necessarily things that win the game, but synergies that produce repeatable advantage in some way. A simple example would be a Blink deck. With Aminatou, you spend no additional mana to -1 and reuse the ETB of a permanent. You can repeat this every turn in addition to spending your mana elsewhere. I have a Kurkesh deck that generates mana, cards, and payoffs with artifact untaps, copies, and proliferating. This costs a lot of mana, but it's a self-contained rube goldberg machine that can produce an output forever; without additional cards. What are your favorite Commanders and playstyles for an engine of value?
Hey everyone, and welcome to Today in Wrestling. Today in Wrestling is a new newsletter-type article that I will be writing everyday and posting here. It will discuss the days news, results, show reviews, match reviews, and any other events in the wrestling world. I know this isn't very original and you will possibly see no new news here, but I want to be a journalist so I feel like doing this will be cool for me. This will contain spoilers for the shows that were held today, so be aware if you are planning on watching a show. These will be uploaded daily at anytime around 10-11 PM EST. Please give me feedback on things I should add to this or take away from this. Also, a little side note. I start work pretty frequently again next Tuesday and won't have too much free time. I will likely have to put out the previous day's issue at like 3 PM ET the next day. So for example, the 1/18 edition of this would come out on 1/19 at like 3 PM ET. I know the news will be somewhat outdated at this time, and the shows as well, but I hope you guys understand. Sorry everyone. The only way I could get past this issue is if I wrote quick recaps and reviews for the weekly TV shows. If that is fine for people, let me know. If you want me to do full, detailed recaps and reviews then they will be posted the day after at around 3.
News
WWE
WWE reported that Drew McIntyre tested positive for COVID. He was scheduled to challenge Randy Orton in the main event of Raw. My prayers go out to him.
During Raw, Tom Phillips reported that Kofi Kingston broke his jaw
Also on Raw, Drew McIntyre vs Goldberg for the WWE title at Royal Rumble was confirmed.
The second season premiere of Straight Up Steve Austin on USA Network will air tonight immediately following RAW.
The New Day's Feel The Power podcast aired. I listened to it, and boy oh boy it was heartbreaking to listen to. The New Day, along with Tyler Breeze, Cesaro, and Erick Rowan told stories and remembered the times they shared with Jon Huber. They really highlighted not only how good of a person he was, but how playful and uplifting he was. I would definitely recommend to listen to this as it furthermore shows the great person that Jon Huber was.
The following content will be coming to the WWE Network this week:
Tuesday Jan. 12
The Best of WWE: The Best of Luke Harper - 12 PM ET on demand
Wednesday Jan. 13
Monday Night Raw (12/14/2020) - 9 AM ET on demand
WWE The Bump: AJ Styles, Sheamus, Jim Duggan, & Randy Jackson - 10 AM ET
Thursday Jan. 14
Notsam Wrestling: Titles - 10 AM ET on demand
NXT UK - 3PM ET
This Week in WWE - 7 PM ET
WWE NXT (1/13/2021) - 10 PM ET on demand
Friday Jan. 15
205 Live - 10 PM ET
Saturday Jan. 16
WWE Main Event (12/31/2020) - 9 AM ET on demand
Talking Smack - 10 AM ET on demand
EVOLVE 143 - 12 PM ET on demand
ICW Fight Club 155 - 12 PM ET on demand
Talking Smack - 2 PM ET
Sunday Jan. 17
Friday Night Smackdown (12/18/2020) - 9 AM ET on demand
WWE Untold: AJ Styles' Royal Rumble Debut - 10 AM ET on demand
WWE Untold: AJ Styles' Royal Rumble Debut - 8 PM ET
Impact Wrestling
Ahead of Saturday's Hard to Kill PPV, Impact Wrestling and AXS TV will air the following programming tomorrow
3 PM - Impact in 60: Chris Sabin
4 PM - Impact Wrestling Bound For Glory 2020
8 PM - Impact Wrestling on AXS TV, featuring the following lineup
Rich Swann vs Karl Anderson
Tenille Dashwood vs Rosemary
Kimber Lee vs Taya
Tommy Dreamer vs Deaner
Kenny Omega & Don Callis will appear. This appearance should build the upcoming match at Hard To Kill when Omega teams with The Good Brothers to take on Rich Swann and the Motor City Machine Guns.
10 PM - Impact in 60 - Hidden Gems
Also today Impact announced the Hard To Kill CELL-ebration, which will be a 2-hour virtual fanfest that starts at 11 am ET. You can register on Impact's website. It will be hosted by Matt Striker and Gia Miller over a zoom call. Rich Swann, Deonna Purrazzo, The Good Brothers, Don Callis, Eric Young, Motor City Machine Guns, Tasha Steelz, & Kiera Hogan are all scheduled to appear. Participating fans will receive perks such as:
Randomly autographed swatches of the match-used ring canvas from the Bound For Glory PPV held on October 24.
More to come
Jeff Jarrett & Global Force settled their case with Anthem, lawsuit over.
ROH
Ring of Honor's Rush and Dragon Lee have joined Masked Republic. Masked Republic is a website that sells Lucha Libre merchandise. Rush and Lee join the Lucha Brothers, Laredo Kid, Konnan, Juventud Guerrera, and more luchadores that have officially licensed merchandise from Masked Republic
ROH released more matches on their YouTube channel to remember Brodie Lee. Here is the full playlist.
MLW
Mil Muertes will debut for MLW this Wednesday on MLW Fusion. This dude was a beast in Lucha Underground, so I look forward to see what he can do in MLW.
Also signed for Fusion
Los Parks vs The Von Erichs - Tornado Tag Team Championship match with Tom Lawlor as the special referee
Salina de la Renta has a special surprise for Konnan.
You can watch MLW for free on YouTube on Wednesday's at 10'
MLW is also currently in discussion with several networks for a second MLW series. The series would be separate from Fusion. The series is reportedly being shopped for both English and Spanish language outlets.
NOAH
Pro Wrestling NOAH announced that their Destination 2021 at Nippon Budokan will air live on FITE TV. You can pre-order the show today.
Miscellaneous
Sean Ross Sapp reported a COVID outbreak that has affected multiple promotions. Drew McIntyre is the only confirmed case so far.
Today's Shows
In the following posts, I highlight parts from most shows, but show the full RAW results. I will do this for most main shows. If you want me to post full results for ANY company please comment below, I would be glad to do so. Also, if you want me to cover any more promotions I would be glad to. WWE Raw
Triple H opens up Raw. Before he says anything noteworthy, Randy Orton comes out. Trips says Orton vs McIntyre won't happen, and Orton wants the title. HHH says Randy must win the Rumble to get the shot. Later on, Orton challenges H to a good old fashioned fight, tonight. When Orton mentions Stephanie, Hunter punches Orton and apparently that means yes.
Drew McIntyre cuts a promo online. He says basically wear a mask and follow guidelines. He says he has no symptoms, which is great.
Match 1: Charlotte Flair vs Lacey Evans - This match started off pretty fast. Mid-match, Ric Flair's music hits. Ric shoved Lacey into the pin and Lacey defeats Charlotte. The match ended up pretty bad, and went 12:26.
Winner - Lacey Evans
We get a backstage segment around The Miz and Keith Lee about the Browns
Match 2: Jeff Hardy vs Jaxson Ryker - Hardy gets some early offense involving a Twist of Fate before Elias distracts him and Ryker rolls up Hardy for the quick win. This match went 49 seconds. Post-match, Jeff challenges Elias but Elias says he cannot fight because of his injured thumb. Elias finally gets convinced to fight when Jeff says Ryker is better than Elias.
Winner - Jaxson Ryker
Match 3: Jeff Hardy vs Elias - This was a fast-paced back and forth match. Hardy wins in 2 minutes with a Twist of Fate and then a Swanton. Post-match, Elias yells at Ryker for not helping.
Winner - Jeff Hardy
Match 4: Keith Lee & Sheamus vs Miz and Morrison - The match starts out with Sheamus and Morrison, but Sheamus tags in Lee quickly. Lee and Sheamus are making quick work of MizMo. Lee shows off some cool moves, and even breaks the turnbuckle when he hits a corner splash on Morrison. Eventually, Miz and Morrison start to fight back, but it isn't enough. Sheamus wins by pinning Morrison. Keith did some great work here. An alright match that went 12:25.
Winners - Keith Lee & Sheamus
Triple H is interviewed about the challenge from Randy. Hunter says he came here in a business capacity.
Match 5: Keith Lee vs Sheamus - These 2 agreed to have a match. This was a pretty hard hitting brawl. Lee ends up defeating Sheamus with a Spirit Bomb. Post-match, Lee goes for a fist bump from Sheamus. Sheamus pushes his hand away and hugs Lee instead.
Winner - Keith Lee
We see Drew McIntyre again with his response to Goldberg. He talks about gaining respect and how he use to watch Goldberg as a kid. Drew eventually accepts Goldberg's challenge and proclaims "YOU'RE NEXT". Drew McIntyre vs Goldberg for the WWE Title is official for Royal Rumble.
Matt Riddle is backstage talking to Gran Metalik and Lince Dorado about winning the belt. Lince says he hopes Riddle wins because him & Gran Metalik cannot stand the Hurt Business. He tells Riddle to watch his back, and Matt says he cannot physically watch his own back.
Match 6: Xavier Woods vs T-Bar (w/Mustafa Ali, Mace, Reckoning, and Slapjack) - This match featured some solid wrestling. Woods put T-Bar down a couple times, but in the end T-Bar defeats Xavier with Feast Your Eyes.
Winner - T-Bar
Randy Orton is backstage and Sarah catches him for an interview. Orton says early in his career, Triple H knew him better than Orton knew himself. He says he has found a new hatred for himself that he will direct at Triple H.
Match 7: Bobby Lashley (c) (w/MVP) vs Matt Riddle for the United States Championship - The match starts. Lashley works pretty stiff here and shows some great feats of strength. He is truly a monster. The match ends unexpectedly quick when Lashley makes Riddle tap to the full nelson. Post match, Riddle calls out MVP and says he couldn't beat Lashley, but he can sure as hell beat him. MVP accepts the challenge.
Winner - Bobby Lashley
Match 8: Matt Riddle vs MVP (w/Bobby Lashley) - MVP starts out quick with some offense. Riddle fights back. riddle kicks Lashley from the apron and then Riddle goes up top and hits a twisted senton but Lashley hits Riddle with a spear. Post match, Lashley and MVP beat down Riddle.
Winner - Matt Riddle
AJ Styles and Adam Pearce are backstage. AJ says no one will eliminate him from the Rumble with Omos in his corner. AJ says if Adam Pearce beats Reigns, he can face Adam at Wrestlemania. Drew Gulak appears and says he wants in the rumble. Pearce says Gulak must earn his spot. Gulak says AJ already lost his title match, so why should he be in the rumble already. AJ asks Drew who he has beaten. Drew pulls out a flash drive to show who he has beaten. Adam says if Gulak can beat AJ Styles, he will get a spot in the Royal Rumble.
Match 9: Drew Gulak vs AJ Styles (w/Omos) - AJ gets the first offense in. Drew gets a near fall after a Tiger Driver. He goes for a superplex, which AJ escapes. Drew gets some near falls. AJ hits a Pele kick and both men are down. AJ throws Gulak over the top rope in front of Omos. AJ sends Drew into the announce table and then into the ring where AJ hits the Phenomenal Forearm for the win.
Winner - AJ Styles
A video package airs aboutGoldberg.
Triple H is in the back and Keith stops by and Hunter asks Keith if he is done breaking rings. Keith says he is here for Hunter because Hunter was there for him. Trips says he made this mess and has to clean it up. Keith gives Hunter his jacket.
Match 10: Nia Jax and Shayna Baszler vs Mandy Rose and Dana Brooke - This match goes pretty back and forth. Mandy gets a solid hot tag. It ends when Shayna puts Mandy in the Kirifuda Clutch and Mandy taps out.
Winners - Nia Jax and Shayna Baszler
Match 11: Triple H vs Randy Orton - They fought for a bit when the lights start to go out. At one point you can see Triple H's sledgehammer on fire before all the lights go out. A pink light turns on and Triple H disappears. A version of the Firefly Funhouse theme plays and Alexa Bliss appears and shoots a fireball into Randy Orton's eyes. Orton cries in pain and holds his eyes as Raw goes off air.
Thoughts - This Raw was interesting to say the least. I will keep this short and simple and say I think they could have avoided using talent multiple times by booking longer matches.
ROH TV
This week's edition of ROH TV on FITE TV was a Best of 2020 edition. It featured the following matches:
PCO vs Rush vs Mark Haskins - 2/29/20 - ROH Gateway to Honor 2020
Jonathan Gresham vs Tracy Williams - 10/31/20 - ROH TV
Deathmatch main event: Masahi Takeda, Takumi Tsukamoto, and Violento Jack defeated Drew Parker, Kankuro Hoshino, and Masaya Takahashi
Violento Jack was revealed as Takeda & Tsukamoto's mystery partner here. He announced that he will be a participant in the Ikkitousen Deathmatch Survivor tournament later this year.
Backstage, Kankuro Hoshino challenged Takumi Tsukamoto to a BJW Deathmatch Heavyweight Championship match.
The co-main event saw Isami Kodoka defend his BJW Junior Heavyweight Championship against Kazuki Hashimoto
After this match, Kosuke Sato challenged Kodoka.
Dragon Gate Open the New Year Gate 2021 - Day 3
Dragon Gate continued their Open the New Year Gate tour today in Kuwana Yamamori Gymnasium in front of 154 people.
This show featured all tag matches
The main event saw Jason Lee, Kota Minoura, La Estrella, and Shun Skywalker defeat BxB Hulk, Diamante, Eita, and H.Y.O. in 16:13.
Tomorrow's show will see BxB Hulk and KAI attempt their third defense of the Open the Twin Gate titles against Jason Lee & Kota Minoura.
SEAdLINNNG 2021 Opening Match
SEAdLINNNG held their first event of the new year with a show in Korakuen Hall in front of 467 people. This show was taped and will be shown at a later date on Samurai TV.
The show featured tag matches and one singles match, which saw Tsukushi Haruka defeat Chikayo Nagashima in 4:36 in a High Speed match.
The main event saw Arisa Nakajima & Tsukasa Fujimoto defeat Sareee & Yoshiko in 16:59.
This match was Arisa Nakajima's 15th Anniversary Special Match.\
Sareee is in fact signed to WWE, but COVID delayed her official debut for the company.
DDT Isn't It Dramatic! 2021
DDT Pro-Wrestling held this show at Biwajima Sports Center in front of 109 people. This show was taped and will be shown at a later date on Wrestle Universe.
This show featured a bunch of tag matches
The main event saw Daisuke Sasaki, Soma Takao, and Tetsuya Endo defeat Konosuke Takeshita, MAO, and Shunma Katsumata in 17:13.
I think Tetsuya Endo is an incredible worker and I would be completely all in for his rumored match with Kenny Omega.
Michinoku Pro New Year Fighting Beginning 2021 - Day 3
MPW held this show at the Sendai Hills Hotel Michinoku Hall in front of 150 people.
This show featured tag matches, except for the main event.
The co-main event saw Dick Togo, Jinsei Shinzaki, & The Great Sasuke defeat Ken45, Koji Kawamura, & MUSASHI.
The main event saw Rui Hiugaji defend his MPW Tohoku Junior Heavyweight Title against Yasutaka Oosera in 23:14.
Hiugaji's current reign has lasted 366 days, and this was his second defense.
Hi all, I'm going to describe my strategy to play the coming uranium bull market. Not investment advice and do your own research. The way I look at this sector is by defining what I want to achieve in profits, what are the upside and downsides risk. I'm looking for asymmetry - where a bet pays out more to the upside than the downside. For example, if I win I make 300%, if I lose I'm down 50%. Firstly,how does a retail investor with limited knowledge of mining/resource sector value a junior, developer, producer, or explorer? Answer: It is very difficult. Mining is a terrible business. Even the experts who run the mines make huge mistakes. Obvious example: why do the 2 largest producers Cameco and Kazatomprom have to shut down mines and cut production? It shows even the people with the best information have awful foresight and planning. To make matters worse this is the industry notorious for pumping up a worthless piece of land to shareholders that will never become a mine, just to make management rich. Do you really think you can look at drill hole data or a PFS and avoid a BRE-X scam? Or look at mine economics and say yes this project is feasible? If you can't accurately value a company:
you have no conviction to hold the position through volatility.
you have no courage to hold a large position that makes a meaningful gain to your portfolio
We're all in Uranium to make big profits. But we have to set targets for what we can expect to gain (and lose). A lot of the experts believe the big gains (or losses) will likely come from the developers. I believe this is the 5-10+ bagger territory. Say you are looking at a fictional developer called UHM - Uranium hail mary. They claim they've discovered a great asset in the ground. If the spot price gets to $50 they will build the mine and you can expect 10x. So spot starts rising and everything's going well. But wait. News breaks "Idiotic government body delays permit of UHM. Cites need to consult with local indigenous population on effects of scary radioactive mine on endangered spotted toad population" "Protestors chain themselves to spotted toads blocking roads to UHM minesite" "Politician in charge says: I just think radioactive mining sounds too scary and I don't want it happen in your backyard" Suddenly UHM plunges like Northern Dynasty and you're looking at a 70% loss. So I'll treat this like a lottery ticket or a call option then you say to yourself. Say you have a $100k portfolio and you decide to throw $5k at UHM to see if it sticks. Your upside likely is 50k and your downside you may vaporize that money. Not a bad play if you want to do a hail mary. Just remember a lot of these are like rube goldberg machines, if one piece doesn't play out then the whole thing fails. (to be continued)
"You pass butter." I never understand the purpose in purely creative building games. You build a big automated system to do...what exactly? Are you feeding people or providing for a company or something? In many building games (and games in general for that matter) there's a defined goal. Like survival or beat the big bad or, ya know, something. An obvious example would be Factorio. Where you are building a system to defend yourself and your factory in hopes that you will eventually be able to build a spaceship and escape the planet. It seems like the goal in this game is to simply build a Rube Goldberg machine just for the sake of it. Is this incorrect? I've heard that exploration is a part of this game, but in what way? What motivates you to explore in the game and how does your factory and it's progression contribute to being able to explore more efficiently? tl;dr how does the game motivate the player to build a factory aside from the desire to build a factory?
It doesn't matter how badly you want to simulate some realistic thing. Its not a game. There are a handful of enthusiasts who build model railroads. There are a handful of enthusiasts who enjoy Naked Trucker Simulator 2019. But a lot more people are going to play Cyberpunk 2077 than any number of simulator games combined. The people who make simulator games are small time dedicated hobbyists who aren't in it for the money. They love the simulation for the sake of it and are happy enough with their small revenue streams and their love of the subject. MMOs can't operate that way. MMOs have to be fun. They have server costs and need customers. Some people will take the grind to the next level and turn a fun MMO into a full time job. But this hyper dedication is a function of that MMO having a large community and a number of fun gameplay loops buried in there somewhere that originally hooked the grinder. The gameplay loops in DU are (or were): #1. Mining #2. Resource Trading at Market #3. Factory #4. Building a Ship or Structure #5. PVP I bolded the 3 foremost loops. #2 is a bit arguable, it might count as a component of one of the other loops. And not everyone wants to PVP. There are also some other 'side' gameplay loops that exist in a mild form. A. Market PVP/Daytrading B. Market Hub to Market Hub Trading/Hauling C. Amazon Delivery D. Rescue of Crashed and Stranded Ships E. Social Aspects on Other Services (Discord, Guilded, Mumble, Teamspeak, etc.) F. Freighter Ganking G. Marketing and Sale of Designed Ships and Buildings H. Territory Scanning These 'side' gameplay loops are in an infancy stage and highly dependent on having a solid game foundation to build off of, the primary gameplay loops. Previously, a noobie advancing through the game started at #1 and advanced to #4 or #5 via #2 and #3. He would use the market for elements to supplement these advances to some degree. For example when I was building my factory I bought startup materials from the market. I did not nanocraft my initial factory components. Mining is the most horrible gameplay. There is no joy in operating heavy powerful machinery because you mine by hand. There is little challenge. There is not even the ease and relaxation of EVE style mining where you can watch a video and only think about the mining process occasionally. Neither is there the WoW or Deep Rock Galactic feeling of resource gathering where you do it occasionally when you pass a resource as you work on some other more engaging process. Resource trading WAS a reality, and the primary market activity people had been engaged in. I know there were constant reddit threads complaining that finished materials were cheaper than their raw materials. But I never experienced that. All my trading was in raw resources. I'll give you 2 wood for 2 wheat so I can finish building my city and you can build those roads you want. But I hesitated to label it as a gameplay loop because its such a pit stop on the way to doing something you actually want to do. Factory work played like a cheap knockoff of Factorio or Satisfactory. I say cheap knockoff because there were no conveyor belts. Everything magically moved through invisible purple wires. If there were conveyor belts I would give this game 10/10 gold stars. However a cheap knockoff of Factorio is still an engaging and entertaining "game" to the person with the right mindset. There's a certain satisfaction to lining the Rube Goldberg Machine up and sending it on its way. I liked my factory. I was proud of it. I don't need to talk much about building other than to say the game does a decent job of this aspect of play. You're probably here because of this. You can make interesting things. You can make beautiful things. The sandcastles are neat. PVP lacks conflict drivers. It handles like shit. The UI is terrible. Players don't get enough information to make reasonable decisions. The balance is wonky. But at the core of it, I saw a system that with addition of things to fight over and some patches to clean it up, could be fun. The small handful of DU fights I have had have all been a blast when they were happening. Post Patch So .23 kneecapped factories. "Only 10% of the playerbase are supposed to be doing factory gameplay." Ok. But... That means with three primary gameplay loops you just stopped most people from enjoying 1/3 of the game, on a game that desperately lacks content... But you did more than that. The "PVP" balance changes are destroying ships in the safe zone. :bigthonk: Its more dangerous now than ever to fly to a laggy market district. Its more difficult and dangerous to move around your game world, and things like server restarts with 5 minutes of warning don't help that. This added friction will mean people do less of everything. I feel like the game is now ready to death spiral. The reason people were quitting before the patch is that there was no content. After you built a ship and a sandcastle there just wasn't much to do. I made multiple threads shouting that current gameplay was good enough for now and that the devs desperately needed to add a bit of content so we could do things with the space ships we built. But instead, because people weren't playing the base game the way the devs liked, they took content away. And now the primary way someone is supposed to advance in the game is by doing a boatload of mining, the worst gameplay experience this game has to offer. People hate the changes. "Balancing" the economy is always a painful process. But did it really need to happen now? Why? If its such an urgent matter to stop the mega factories, that would indicate a wipe is needed. If we're not going to wipe you surely could have let the mega factories run a bit longer so you could add some new content before taking the existing content away. The thing is, no matter how hard you push the side gameplay loops, because they depend on the primary gameplay loops, they can only go so far on their own. You can only save people if they are out flying around. You can only gank freighters if there are freighters to be ganked. For that matter, as people began to develop perfect industry skills, it would have been less and less useful for a noobie to invest in their own factory. The market was beginning to develop on its own. All you would have had to do was be patient. The fact that people are raging angry is the cherry on top. The actually bleeding wound is the lack of content. And when people have raged enough on discord to get bored, when they have crashed their ship at the lag inducing market enough times, and when they find there is nothing to pvp over anyway, they're just going to leave. The https://www.reddit.com/pitchforkemporium/ is over there. I want one that's good and pokey.
Crack Theory: Zemuria is part of Brandon Sanderson's Cosmere [Pt 1/3]
[DISCLAIMER: The following theory amounts to elaborately overthought crossover fanfiction, and is not intended to be taken seriously as an explanation for the unexplained mysteries of the Trails series. Probably.] [Post contains whole series spoilers up to and including CS4 - I haven't played Hajimari, so no worries there] So the introduction/TL;DR version of this stupidly long post I probably shouldn't have bothered typing out: the planet which contains the continent of Zemuria is within the same shared universe as the novels of fantasy author Brandon Sanderson, a fact which explains everything from what orbal energy is to the nature of Aidios to what the heck is going on with Gehenna. That's the super short version. Everything below is explanation, written with the assumption that the readers don't know much (or anything) about the Cosmere as a setting. After writing up several walls of text, I decided to split this into multiple posts, as there's a lot to this theory. This first post will include a crash-course intro to the Cosmere and deal with who and what exactly Aidios is in the context of this universe.
INTRODUCTION: WHAT IS THE COSMERE?
First, we obviously need context for what the Cosmere is. As already stated, it's a shared universe which serves as the setting(s) for several fantasy novels and novel series by Brandon Sanderson, including Warbreaker, the Mistborn trilogy, and The Stormlight Archive. One of the interesting things about Sanderson's novels is that there's a lot of background lore to the wider Cosmere going on in the background which a lot of readers don't even pick up on going in, as travel between the different planets which serve as the settings for individual books and series does happens, but only by a comparatively tiny underground society of individuals collectively referred to as being "Cosmere-aware." With very few exceptions, none of the viewpoint or major characters within each story is Cosmere-aware, so they don't even know there are other worlds out there where all this stuff is going on, but a few select characters, as well as savvy readers (or readers who check the wiki) are aware of the ways in which each world's history, magic, and mythology are intertwined. Each planet within the Cosmere is the setting for a different story, contained entirely within that specific world. Zemuria, I contend, is one of these worlds, as it contains the three most crucial elements to any Cosmere world: (1) a Shard of Adonalsium, (2) an investiture-based magic system, and (3) a Cognitive Realm.
CONTEXT: THE SHATTERING OF ADONALSIUM
I'm gonna start with this, as much understanding of the Cosmere is built on knowing what Adonalsium is/was and much of this theory goes back to Aidios' connection to Adonalsium. If you go back far enough, the Shattering of Adonalsium was the inciting incident for every Cosmere story, and it's no different here. There's a lot still unknown about the Shattering as no Cosmere work has ever touched on it directly, but a short version of what we know: there was once a divine being called Adonalsium. One day, for reasons unknown, eighteen people were present at Adonalsium's destruction. Whether the destruction was their aim or a consequence of something else they were trying to accomplish is unknown, but for our purposes unimportant. What is important is the result - Adonalsium was shattered into sixteen pieces (and as Adonalsium was a being of infinite power, each piece was also infinite), and each piece was taken up by one of the eighteen present. Whether the Shattering left behind sixteen pieces because two of the eighteen refused to take up a Shard, or whether the two refused one of the sixteen for a different reason, is once again unknown but mostly irrelevant. The result of the Shattering was, in effect, the creation of sixteen new gods: the sixteen mortals (from here referred to as "Vessels") who took up the sixteen pieces (from here referred to as "Shards"). Thus far, every book or series within the shared Cosmere setting has taken place on a world which was influenced in some way by one (or more) of these Shards, acting as a source for magic, for religion, sometimes even for life itself. Thus, if we are to assume Zemuria is part of the Cosmere, it's no great leap to reach the conclusion that Aidios is one of those sixteen Shards. Or, to be more precise, Aidios is a Vessel. Possibly one of the original sixteen, possibly not (Vessels are effectively immortal, but there are ways they can be killed, leaving behind the Shard to be taken up by another). But either way, a Vessel of one of the Shards of Adonalsium. But which one?
POINT ONE: AIDIOS IS THE SHARD OF INVENTION
Each Shard contained not only an infinite portion of Adonalsium's infinite power, but also an aspect of their personality, referred to as the Shard's intent. Shards (and oftentimes even their Vessels) are usually referred to by this intent. There's a Shard of Preservation, for example, containing Adonalsium's desire to protect and ensure stability, a Shard of Cultivation, containing their desire to see things grow and change, a Shard of Dominion, containing their desire for authority and order, and so on and so forth. Of the sixteen Shards, we know of both the Vessels and the intents of ten, and the intents (but not the Vessels) of an additional four. While it's possible Aidios is the Vessel for one of the remaining two Shards whose intents are unknown, I think she fits pretty darn well with one of the Shards of known intent but unknown Vessel: Invention. The first reason for this is that a Shard's intent is often involved in some way in the magic system of the world it inhabits (we'll dive more into that as we discuss orbal energy). Secondly the main method we know of which Aidios interacts/interacted with the people of Zemuria is through giving them the Sept-Terrion, gifting them devices of incredible power and intricacy. The third reason is really only half a reason, as it works under the assumption that the popular theory that the Grandmaster of Ouroboros is Aidios turns out to be true, and that's the idea of Aidios as an observer goddess, a goddess presiding over clockworks who sets up a Rube Goldberg machine of reality and watches it at work. A goddess who likes to tinker, but not directly involve herself lest she spoil the experiment. How does this tie into orbal energy? We'll cover that next time with the nature of investiture and Zemuria's magic systems.
The "monster lockers" come across as another step, like the elevators, in the "fake it" direction. A monster locker is a door with a small closet behind it where NPCs can be spawned and despawned out-of-sight, without any restrictions as to the number of NPCs that get spawned, or the spawn rate. Previously, the main driving direction has been for all NPCs to have a full life cycle, have a job at the station as a security guard, shop keeper, repair technician, etc, sleep in a hab and have free time to move around and make use of the facilities. The agent system of Quantum holds the promise of extending this plan to the greater universe, shipping people, pirates and traders around the 'verse, simulated at high efficiency when out of a player's scope, but still moving each individual NPC as an individual agent. Potentially, a player would be able to follow any individual NPC, e.g. a trader as they join the crew of their trade ship, take off and fly somewhere else, land and go about their business in general as they move around the 'verse. I dearly hope we would even be able to sneak aboard the NPC trader ship and see the crew go about their full lives aboard the ship as they run their trade route! Maybe even reveal ourselves as a stow-away and have an impromptu adventure along with the traders of the previously non-descript NPC ship, depending on the personalities of the captain and the crew.
CIG Chad McKinney@CIG_ChadMcKinney The spawn lockers are indeed going to be part of the long term solution of the game, but there are some key details you may not be aware of. First, there is an assumption here that the entities spawned by these lockers are completely blank slates and when they despawn will never be seen again. This isn't going to be the case for all of the NPCs as there's at least two mechanism we are going to use to which would result in a similar behavior to what you are looking for. First, there will be a class of NPCs of higher importance that will have some amount of virtual simulation even when no players around. These NPCs could be part of a mission for example, and their schedules and movement through the verse will be simulated in the backend. When you encounter once of these they may spawn or leave an area via a spawn locker depending on the circumstance, and you will likely see them again later. Another case is that the backend will actually track entities that have been created via a character archtype creation service, and each of these entities will have various properties and tags that can be used to pattern match against future requests. That means for example if you possibly steal something from a shop or try to mug somebody and security gets called in dynamically, there's a chance the same security officer may bust you later or get called in for back up at a traffic stop. Given the scope of the world we are trying to create it would be actually impossibly to simulate all their schedules and every detail of their life, but we can split the difference by using a combination of dynamic creation, virtual simulation, and pattern matched reuse to bring the kind of gameplay you are looking for. Spawn closets/spawn lockers are simply a way to get entities into/out a place, but they aren't the progenitus of that entity in our game world, instead the character archetype system is what will track these, so their scheduler may have them board a train, go to work, come back, get dinner, go to sleep etc.. and yes in some of those movement points there maybe be a spawn locker involved, but it doesn't mean that every NPC you see is only probabilistic. The idea is that quanta and the other systems like the dynamic mission system will be able to use spawn lockers to facilitate to help move entities throughout the world, and when there are surges necessary (security backup etc...) have a way to get NPCs in the necessary areas without breaking immersion. Also keep in mind the spawn lockers won't be the only way this can happen, as when you're out in the middle of space or in a random area on a planet other mechnisms can be used, like QT spawned NPCs or drop ships.
Will you by any chance go back and fix all the Known Issues?
Do you think its possible to make more of an effort to fix all the game breaking bugs before patches go live, or asap? It stresses me when the game breaking bugs interfere with the gameplay, and or cause me to crash the ship and have to reclaim it.
CIG Chad McKinney@CIG_ChadMcKinney It is always a balance we have to strike between bug fixing and feature development (and generally getting movement towards a 1.0 release). We could stop what we are doing and really focus on wiping out the bugs, but then the next patch would be very light on features. Also, when you work on new features often bugs can re-occur or the system that had the bug is modified or even removed, so the issue is you're always aiming at a moving target. Games that don't have to support a live product have the advantage that they can let things be broken in various ways while they're finishing the game and allow room for flux. Towards the end you then have a big push to polish and finalize things off (and often land with a day 1 patch to boot). For live games though you have to keep things afloat while simultaneously try to keep moving forward, so in the end it's just a balance and the more you focus on bug fixing the longer your dev goals may take.
Watching this interesting Apache Foundation video today and every were its like Ignite Cache, which in my brain changed into iCache as Ignite seems to do a lot of the things iCache is describe to be taking care of. Will iCache sit on top of some opensource tech or is it completely homegrown?
CIG Chad McKinney@CIG_ChadMcKinney No the i in icache is not for ignite, it is for item. This is really just a historical anecdotal reason more than anything (There's 2 hard problems in computer science: Naming things, Cache Invalidation, and off-by-one errors). In the original implementation of persistence so-called "items" were the only thing that were stored (weapons, armor, power plants, etc..), so ecache for entity cache may have beeen more prescient, but icache has stuck and so it goes. Now to answer your question, will it sit on top of open source? Yes and no. First I'll be a bit more particular and point out that technically the icache service fleet is one part of a larger ecosystem of services and gameside systems for the full global persistence and server streaming architecture. So if we are to just talk about icache itself, then largely it is a custom written solution. That said the backend team does use some open source libraries so it isn't entirely proprietary, but it is definitely not Ignite from Apache. However if you pull back further and look at the wider ecosystem you can definitely find tech that is built on open source technology such as Kafka, Redis, Mongodb, etc... and we are also looking to move parts of our backend to a cloud native architecture including the use of grpc. There's a ton of work that has gone into these projects and where they make sense we will definitely leverage them, though there will always be times that the best solution will be something we will need to make ourselves for a project as unique as Star Citizen.
SSOCS and the ability to populate the world with many locations (caves, mining pits, outposts, settlements, refineries, etc...)
Did SSOCS not work as intented? Do we need to wait for SSOCS v2? Are the assets and tools for procedural location generation not ready yet? Will this stuff be built into the next version of Planet Tech (so that you can "paint" on procedural made settlements)? Have you allocated these resources elsewhere because it's not a priority? Are you waiting for the actor team to build in procedurally generated people to exist within these locations?
CIG Chad McKinney@CIG_ChadMcKinney SSOCS did work as intended and Tony's point is still valid. There are some other reasons why we haven't pushed the envelope on the number of these satellite areas, including work done on the procedural generation tools to make that content interesting and improve the pipeline for authoring it. The move to icache will also help us move in that direction since we can pre-seed the database with the content and not have to store it locally in memory on every DGS like we do now with the current prototype backend ssocs is using.
With a number of features being held back bc of prerequisites, how are resources being used to in the meantime..?
With a number of features being (from my understanding) held back bc of prerequisites (like iCash holding up server messing, Piro, Physical Inventory, etc), how are resources working on the features relinent on said prerequisites being allocated? Are Devs still able to work on them, or do they require the prerequisites to be fully/partially completed first..? If they latter, where are these resources being allocated..? Are they working on something new while they wait or something else. Just curious on how the difficulty on developing this game's technology is affecting the ability to work on other features. Thx
CIG Chad McKinney@CIG_ChadMcKinney Every case is different so there isn't a single answer. In some cases the teams are just working on something else, however there are places where certain parts become available for internal usage and testing so that features can start to be developed against it even though the entirety isn't ready for release.
To what degree is Quantum in operation if at all? I would assume there must be some interaction of it for testing etc. many thanks
CIG Chad McKinney@CIG_ChadMcKinney It is in heavy development, in fact I just saw a really cool demo one of the designers threw together to show off progress, however we aren't ready to show that publicly yet. More to come!
will this be connected to a visual map rework on the mobiglass? based on the building blocks set up?
CIG Chad McKinney@CIG_ChadMcKinney There won't be a full visualization or availability of everything quanta is simulating available to players, though we definitely are wanting to open up certain parts of this. The thing to consider is that it both breaks immersion if we just expose everything (how is it that you know all the movement and behavior of an entire universe?) and also it breaks gameplay related to data and exploration. So while we want to try and help players understand the relationships between the underlying simulation and the side effects that result, we don't just want to hand you a raw quantum feed.
I have been flying my Carrack and logging out in space, on planets never having to go to a station BUT every few days my ship and I end up in the Stanton Sun and not where we left off at. Is that part of iCache? We should be able to do this at this stage.
CIG Chad McKinney@CIG_ChadMcKinney icache and global persistence should definitely help with the bed logout and give us the architecture we need to go beyond that. The problem with the system now is that since we don't really have global persistence yet there's a kind of rube goldberg machine to save off and reconstruct the parts involved to make it work. With global persistence that goes away and instead of using a very round about mechanism everything is persisted spatially, so it becomes the common case.
Do any of the devs in SC use rubber duck debugging? If so what do you use as a rubber duck? I know it's not particularly related to SC, but may generate some fun conversations.
CIG Chad McKinney@CIG_ChadMcKinney Mark Abent famously has a literal rubber duck on his desk for exactly this! But yeah rubber ducking is very common and often times I'll have someone call me or walk over and ask me a question only to stop themselves halfway through and say "thanks!" then walk off.
Will the new elevator panels support "Quick-Press F"?
The current inner thought system has a function where the top most alternative is a default that gets selected automatically if you quick-press F. This means you don't need to click any option at all, just quickly activating, then releasing F will select the default. This is very useful, in particular for things like calling an elevator. However, the new elevator panels do not seem to support this feature. Will it be added in the rework?
CIG Chad McKinney@CIG_ChadMcKinney This is a consequence of moving to a UI based implementation instead of the interaction system which has this quick interact feature. The UI framework could have this added optionally, partially it is a design question, and then there's a bit of though that would need to go into how you dictate the default choice, then the existing implementations would need to be updated, but it is possible. I may run it by the UI team and see what they think.
You're on fire this morning.
CIG Chad McKinney@CIG_ChadMcKinney Still Sunday night here, I will defy Monday as long as I can! Thanks!
The Future of Star Citizen in Relation to PlayeOrg Interaction
In the future, will we be able to buy/rent hangars/apartments/areas in the verse for ourselves or our organizations?
Buying and renting spaces has long been part of our vision, though icache and global persistence are key to make that possible.
have there been any changes to these ideas and if so, could you tell us what they are?
Yes I'm sure there have been changes over the years depending on who you asked and what quote you are referencing, so it would be hard to say exactly. That said if I could generalize it I would say that with procedural plants and global persistence we've afforded ourselves the possibility of being much more ambitious with these ideas than was originally thought possible.
I haven't been in the community for long but its clear that planets are still not orbiting each other. I heard that there are some blockers that need to get removed before starting this. But I never got full detail on what needs to get done for planets to start orbiting. Is this also to do with icache and server meshing being needed to support this?
CIG Chad McKinney@CIG_ChadMcKinney Hey, here's at least one thing I get to say at least does not depend on icache haha. No in the end there's many smaller issues that crop up when you turn on orbiting (which we've been able to do for years actually!), as it causes problems in many gameplay systems. One example: Navigation. Imagine you want to plot route to from a satellite to an outpost on a moon across the solar system. Depending on your ship this may take quite a while and by the time you get part way through the jump the route you took can become invalid as it may be blocked by something that moved into view. This isn't an insurmountable problem and we have plans on how to deal with it, but we just haven't done the work yet.
This is something that is mostly relevant to long distance travel ( i.e. travel between planets ). The simple solution would be to put the arrival coordinates at the planet to the outskirts of the planetary group. This would also have the benefit of allowing more direct travel to moons, since the planet would not block half the system. However, if you’d want to reach the planet you’ll have to do a second small jump.
CIG Chad McKinney@CIG_ChadMcKinney Everyone is bike shedding way too much on the navigation issue
I already said we have a solution to the navigation issue (also people are not really understanding the full problem which is more complicated than you realize considering routes with many intermediate jumps)
I said it was one example, not the only problem, and there are many other bugs that crop up when orbits are enabled.
The bugs are solvable, we just have prioritized other work.
A few random questions regarding the pop-ups: Are these missions only available to accept > before the popup goes away? Or, do these missions show up in the Contract > Manager? Can we get an option to "hide" these pop-ups if we > want to ignore them? Are there any plans to improve the HUD pop-ups/notifications for contracts etc.?
CIG Chad McKinney@CIG_ChadMcKinney The service beacons and contracts are something we do plan on revisiting including better handling for the notifications. We have scheduled work for a new notification system that will allow for queueing into a mobiglas app so that we don't have to just rely on spamming players, as well as have configurable filters for muting types of notifications. The service beacons and other gameplay systems will be ported over to this new system and hopefully you'll get some peace and quiet!
Why can't we use our Mobiglass when in range to spawn or store ships?! This seems like a common sense, value add that exists today with rental car companies.
CIG Chad McKinney@CIG_ChadMcKinney There are plans to address the state of spawning and hangars including from where these operations can be invoked. I don't want to go into too many details yet, as I'm not entirely certain what has been made public, but the goal is to improve here.
Quantum and Quanta. Is the 9 to 1 NPC vs player ratio no more?
In the recent AMA with Chris Roberts, Todd Pappy and Tony Zurovec, Mr Zurovec said, regarding Quantum and Quanta: "We’ve spent a lot of time and effort optimizing the simulation and are now doing tests with as many as two million quanta, but it looks like we won’t need more than 100K per system to get the desired effects." Does this mean that it is not neccessary to have a 9 to 1 NPC/Player ratio? What will happen if there are 100K players in a system (not impossible, specially in the first days after official launch)? Will players be able to take over the economy in that system since there are as many players as Quanta? And how will the random encounters work if the NPC/player ratio is no longer 9 to 1?
CIG Chad McKinney@CIG_ChadMcKinney What you consider the ratio is going to get very fuzzy because of quanta, probabilistic generation, virtual AI, and missions. In some ways you could view it as way beyond that ratio, just depending on what you count as an NPC.
Understanding 64-bit coordinate system and possible integration with server meshing
Do the planet and the bottle share the same coordinate format?
Our coordinates are implemented using a nested zone system where a zone host can be a celestial body, a ship, a transit car, or a space station. A zone host itself is an entity so has coordinates in the zone that host it, all the way up the tree until you hit the root zone which is the only zone host that contains itself (and never moves). As entities move through the game they will enteexit various zones and their coordinate will update accordingly. If a zone host moves all the hosted entities "move" relative to it (though technically they don't move at all because their position is just relative). Really you can think of an entity existing in a tree of zone hosts in the world where it's absolute world position is the accumulation of the transforms of each zone host above it with its own position added at the end. We don't usually access t his world position in code as usually gameplay is local and therefor most often is dealt with in a single zone space.
Then in a future will come new star systems. How will be managed to not mix coordinates? Each one starting in 0,0,0 at main star center and a code preceding those coordinates for each system?.
Each solar system will use the full 64bit range, and we will use a unique zone for each of these solar systems to differentiate coordinates from various systems.
Last question and more important. Is there any theory or plans in taking advantage of server meshing like technology to improve/susbtitute the 64 bit tech?
With our zone system implementation this is not necessary.
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Macroeconomics: A European Perspective, 3rd Edition: Olivier Blanchard & Francesco Giavazzi
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Astrophysics for People in a Hurry, 1st Edition: Neil deGrasse Tyson
Marketing Research, 5th Edition: Naresh Malhotra & Dan Nunan & David Birks
Manual of Clinical Procedures in Dentistry, 1st Edition: Nairn Wilson & Stephen Dunne
Principles of Macroeconomics, 8th Edition: N. Gregory Mankiw
Principles of Macroeconomics, 6th Edition: N. Gregory Mankiw
Principles of Economics, 8th Edition: N. Gregory Mankiw
Macroeconomics, 9th Edition: N. Gregory Mankiw
Exploring Medical Language: A Student-Directed Approach, 10th Edition: Myrna LaFleur Brooks & Danielle LaFleur Brooks
Moving Words: Forms of English Poetry, 1st Edition: Derek D. Attridge
Motor Learning and Performance, 6th Edition: Richard A. Schmidt & Timothy D. Lee
Cardiac Catheterization Handbook, 6th Edition: Morton J. Kern & Paul Sorajja & Michael J Lim
Historical Geology, 8th Edition: Reed Wicander & James S. Monroe
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Enhanced Discovering Computers & Microsoft Office 2013: A Combined Fundamental Approach, 1st Edition: Misty E. Vermaat
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Manichaeism: Michel Tardieu & Malcolm DeBevoise
Essentials of Sociology, 12th Edition: James M Henslin
100 Orthopedic Cases, 1st Edition: Cook Chad E. & Learman Ken
Sociology: A Down-To-Earth Approach, 13th Edition: James M Henslin
Chemistry: Structure and Dynamics, 5th Edition: James N. Spencer & George M. Bodner & Lyman H. Rickard
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The Changing Earth: Exploring Geology and Evolution, 7th Edition: James S. Monroe & Reed Wicander
Calculus: Early Transcendentals, 8th Edition: James Stewart
Student Solutions Manual for Stewart's Single Variable Calculus: Early Transcendentals, 8th Edition: Daniel Anderson
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College Algebra, 7th Edition: James Stewart & Lothar Redlin & Saleem Watson
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Biocalculus: Calculus, Probability, and Statistics for the Life Sciences, 1st Edition: James Stewart & Troy Day
Bundle: Biological Psychology, 12th Edition: James W. Kalat
Introduction to Psychology, 11th Edition: James W. Kalat
Human Rights and Personal Self-Defense in International Law, 1st Edition: Jan Arno Hessbruegge
Campbell Biology: Concepts & Connections, 9th Edition: Martha R. Taylor & Eric J. Simon & Jean L. Dickey & Kelly A. Hogan & Jane B. Reece
Campbell Biology, 11th Edition, Test Bank: Lisa A. Urry & Michael L. Cain & Steven A. Wasserman & Peter V. Minorsky & Jane B. Reece
ECG Workout: Exercises in Arrhythmia Interpretation, 7th Edition: Jane Huff
Principles of General, Organic, & Biological Chemistry, 1st Edition: Janice Gorzynski Smith
Understanding Emotions, 4th Edition: Keith Oatley
Sociology: The Essentials, 9th Edition: Margaret L. Andersen & Howard F. Taylor & Kim A. Logio
The Language of Medicine, 11th Edition: Davi-Ellen Chabner
Brock Biology of Microorganisms, 14th Edition: Michael T. Madigan & John M. Martinko & Kelly S. Bender & Daniel H. Buckley & David A. Stahl & Thomas Brock
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PreCalculus, Global Edition, 10th Edition: Michael Sullivan
Forensic and Legal Psychology, Canadian Edition: Mark Costanzo
Internship, Practicum, and Field Placement Handbook: A Guide for the Helping Professions, 8th Edition: Brian N. Baird & Debra Mollen
Probability and Statistics for Engineering and the Sciences, 9th Edition: Jay L. Devore
Social Psychology: The Science of Everyday Life, 1st Edition: Jeff Greenberg & Toni Schmader & Jamie Arndt & Mark Landau
Making Literature Matter: An Anthology for Readers and Writers, 7th Edition: John Schilb & John Clifford
Makers of Modern Strategy from Machiavelli to the Nuclear Age, 1st Edition: Peter Paret & Gordon A. Craig & Felix Gilbert
IR: The New World of International Relations, 10th Edition: Michael G. Roskin & Nicholas O. Berry
The Happiness Hypothesis: Finding Modern Truth in Ancient Wisdom, 1st Edition: Jonathan Haidt
Discovering AutoCAD 2017, 1st Edition: Mark Dix & Paul Riley
Human Anatomy, 5th Edition: Michael McKinley & Valerie O'Loughlin & Elizabeth Pennefather-O'Brien
Juvenile Delinquency: Theory, Practice, and Law, 12th Edition: Larry J. Siegel & Brandon C. Welsh
Writing and Reading Across the Curriculum, MLA Update Edition, 13th Edition: Laurence Behrens & Leonard J. Rosen
American Education, 18th Edition: Joel Spring
Introduction to Engineering Fluid Mechanics, 1st Edition: Marcel Escudier
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Flash Boys: A Wall Street Revolt, 1st Edition: Michael Lewis
Abnormal Child and Adolescent Psychology: A Developmental Perspective, 2nd Edition: Linda Wilmshurst
Principles of Electronic Communication Systems, 4th Edition: Louis Frenzel
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Physics, 9th Edition: John D. Cutnell & Kenneth W. Johnson
Student Solutions Manual to Accompany Physics, 9th Edition: John D. Cutnell & Kenneth W. Johnson
Principles and Practice of Infectious Diseases: 2-Volume Set, 8th Edition: John E. Bennett & Raphael Dolin & Martin J. Blaser
Fundamentals of Organic Chemistry, 7th Edition: John McMurry
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Introduction to the Biology of Marine Life, 10th Edition: John Morrissey & James L. Sumich
Modern Physics: for Scientists and Engineers, 2nd Edition: John Morrison
Your College Experience: Strategies for Success, 12th Edition: John N. Gardner & Betsy O. Barefoot
Educational Psychology, 6th Edition: John Santrock
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Introducing Sociology Using the Stuff of Everyday Life, 1st Edition: Josee Johnston & Kate Cairns & Shyon Baumann
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Electrons, Atoms, and Molecules in Inorganic Chemistry: A Worked Examples Approach, 1st Edition: Joseph J. Stephanos & Anthony W. Addison
Essentials of Systems Analysis and Design, Global Edition, 6th Edition: Joseph S. Valacich & Joey F. George & Jeff Hoffer
Play at the Center of the Curriculum, 6th Edition: VanHoorn Judith & Nourot Patricia Monighan & Scales Barbara & Alward Keith Rodriguez
Fundamentals of Nursing, 3rd Edition: Judith M. Wilkinson & Leslie S. Treas & Karen L. Barnett & Mable H. Smith
Human Resource Management: A Contemporary Approach, 8th Edition: Julie Beardwell & Amanda Thompson
Financial Statement Analysis, 11th Edition: K. R. Subramanyam
Brenner and Rector's The Kidney, 10th Edition: Alan S. L. Yu & Glenn M. Chertow & Valerie Luyckx & Philip A. Marsden & Karl Skorecki & Maarten W. Taal
Understanding the Essentials of Critical Care Nursing, 3rd Edition: Kathleen Perrin & Carrie MacLeod
Invitation to the Life Span, 3rd Edition: Kathleen Stassen Berger
The Developing Person Through the Life Span, 9th Edition: Kathleen Stassen Berger
Integrated Advertising, Promotion and Marketing Communications, Global Edition, 8th edition: Clow & Baack
Fundamentals of Structural Analysis, 5th Edition: Kenneth Leet & Chia-Ming Uang & Joel Lanning
Anatomy & Physiology: The Unity of Form and Function, 8th Edition: Kenneth Saladin
Modern Physics, 3rd Edition: Kenneth S. Krane
General Organic and Biological Chemistry: An Integrated Approach, 4th Edition: Kenneth W. Raymond
The Science of Psychology: An Appreciative View, 4th Edition: Laura King
Fluids & Electrolytes Made Incredibly Easy!, 6th Edition: Lippincott Williams & Wilkins
Practical Argument: A Text and Anthology, 3rd Edition: Laurie G. Kirszner & Stephen R. Mandell
Felson's Principles of Chest Roentgenology, A Programmed Text, 4th Edition: Lawrence R. Goodman
Engineering Economy, 8th Edition: Leland Blank & Anthony Tarquin
Genetics: From Genes to Genomes, 6th Edition: Leland Hartwell & Michael Goldberg & Janice Fischer & Leroy Hood
Globalization and Diversity: Geography of a Changing World, 5th Edition: Lester Rowntree & Martin Lewis & Marie Price & William Wyckoff
Saunders Comprehensive Review for the NCLEX-RN® Examination, 7th Edition: Linda Anne Silvestri
Pharmacology and the Nursing Process, 7th Edition: Linda Lane Lilley & Shelly Rainforth Collins & Julie S. Snyder
Neeb's Mental Health Nursing, 4th Edition: Linda M. Gorman & Robynn Anwar
Study Guide for Anatomy & Physiology, 9th Edition: Linda Swisher & Kevin T. Patton & Gary A. Thibodeau
LPN to RN Transitions: Achieving Success in your New Role, 5th Edition: Nicki Harrington & Cynthia Lee Terry
International Construction Contract Law, 1st Edition: Lukas Klee
International Construction Contract Law, 2nd Edition: Lukas Klee
Earth: An Introduction to Physical Geology, Global Edition, 12th Edition: Edward J. Tarbuck & Frederick K. Lutgens & Dennis G. Tasa
Brody's Human Pharmacology: Mechanism-Based Therapeutics, 6th Edition: Lynn Wecker
Sociology, Global Edition, 16th Edition: John J Macionis
The Law of Assignment, 3rd Edition: Marcus Smith & Nico Leslie
Introducing Human Resource Mangement, 7th Edition: Margaret Foot & Caroline Hook & Andrew Jenkins
Varcarolis' Foundations of Psychiatric-Mental Health Nursing: A Clinical Approach, 8th Edition: Margaret Jordan Halter
Essentials of College Algebra, 12th Edition: Margaret L. Lial & John Hornsby & David I. Schneider & Callie Daniels
Public Health Nursing: Practicing Population-Based Care, 3rd Edition: Marie Truglio-Londrigan & Sandra B. Lewenson
Gray's Anatomy Review, 2nd Edition: Marios Loukas & R. Shane Tubbs & Peter H. Abrahams & Stephen W. Carmichael
Learning and Memory, 3rd Edition: Mark A. Gluck & Eduardo Mercado & Catherine E. Myers
Lippincott Q&A Medicine: Review for Clinical Rotations and Exams, 1st Edition: Mark D. Duncan & Lance W. Chapman & Minesh P. Shah & Veeral S. Sheth
Calculus Workbook For Dummies, 2nd Edition: Mark Ryan
Auditing Cases: An Interactive Learning Approach, 6th Edition: Mark S. Beasley & Frank A. Buckless & Steven M. Glover & Douglas F. Prawitt
The Science of Grapevines: Anatomy and Physiology, 2nd Edition: Markus Keller
Williams Obstetrics, 25th Edition: Jodi S. Dashe & Steven L. Bloom & Catherine Y. Spong & Barbara L. Hoffman
Psychiatric Mental Health Nursing: Concepts of Care in Evidence-Based Practice, 9th Edition: Mary C. Townsend & Karyn I. Morgan
Pocket Guide to Psychiatric Nursing, 10th Edition: Mary C. Townsend & Karyn I. Morgan
Callen's Ultrasonography in Obstetrics and Gynecology, 6th Edition: Mary E Norton
Essentials of Business Communication, 10th Edition: Mary Ellen Guffey & Dana Loewy
Duus' Topical Diagnosis in Neurology: Anatomy, Physiology, Signs, Symptoms, 5th Edition: Mathias Bähr & Michael Frotscher
Horngren's Financial & Managerial Accounting, The Financial Chapters, Global Edition, 6th Edition: Tracie L. Miller-Nobles & Brenda L. Mattison & Ella Mae Matsumura
Programming iOS 11: Dive Deep into Views, View Controllers, and Frameworks, 1st Edition: Matt Neuburg
A City on a Lake: Urban Political Ecology and the Growth of Mexico City: Matthew Vitz
Machinery's Handbook, Toolbox Edition, 30th Edition: Erik Oberg
Nursing Care Plans: Diagnoses, Interventions, and Outcomes, 8th Edition: Meg Gulanick & Judith L. Myers
Industrial Process Automation Systems: Design and Implementation, 1st Edition: B. R. Mehta & Y. Jaganmohan Reddy
Marks' Basic Medical Biochemistry: A Clinical Approach, 5th Edition: Michael Lieberman & Alisa Peet
Hutchison's Clinical Methods: An Integrated Approach to Clinical Practice, 24th Edition: Michael Glynn & William M Drake
Histology: A Text and Atlas: With Correlated Cell and Molecular Biology, 7th Edition: Michael H. Ross & Wojciech Pawlina
Developmental Biology, 11th Edition: Scott F. Gilbert & Michael J. F. Barresi
Fundamentals of Engineering Thermodynamics, 8th Edition: Michael J. Moran & Howard N. Shapiro & Daisie D. Boettner & Margaret B. Bailey
CT & MRI Pathology: A Pocket Atlas, 3rd Edition: Michael L. Grey & Jagan Mohan Ailinani
Getting to Know ArcGIS Desktop, 5th Edition: Michael Law & Amy Collins
Tallinn Manual 2.0 on the International Law Applicable to Cyber Operations, 2nd Edition: Michael N. Schmitt
Anatomy & Physiology: An Integrative Approach, 3rd Edition: Michael McKinley & Valerie O'Loughlin & Theresa Bidle
Managerial Economics & Business Strategy, 9th Edition: Michael Baye & Jeff Prince
Cost Accounting: Foundations and Evolutions, 8th Edition: Michael R. Kinney & Cecily A. Raiborn
Marketing: Real People, Real Choices, 9th Edition: Michael Solomon & Greg W. Marshall & Elnora W. Stuart
Fundamentals of Statistics, 2nd Edition: Michael Sullivan
Understanding Emotions, 4th Edition: Keith Oatley & Dacher Keltner & Jennifer M. Jenkins
Groups: A Counseling Specialty, 8th Edition: Samuel T. Gladding
Algebra and Trigonometry with Analytic Geometry, 13th Edition: Earl W. Swokowski & Jeffery A. Cole
Textbook of Veterinary Physiological Chemistry, Updated 2nd Edition: Larry R. Engelking
Business Law: Text and Cases, 15th Edition: Kenneth W. Clarkson & Roger LeRoy Miller
The World of Mineral Deposits: A Beginner's Guide to Economic Geology: Florian Neukirchen & Gunnar Ries
Young Offenders and Youth Justice: A Century After the Fact, 5th Edition: Sandra J. Bell
Applied Ordinal Logistic Regression Using Stata: From Single-Level to Multilevel Modeling, 1st Edition: Xing Liu
Writing Arguments: A Rhetoric with Readings, 11th Edition: John D Ramage & John C Bean & June Johnson
Worlds Together, Worlds Apart: A History of the World: From the Beginnings of Humankind to the Present, Concise Edition: Elizabeth Pollard & Clifford Rosenberg & Robert Tignor & Alan Karras
Writing about Writing, 4th Edition: Elizabeth Wardle & Douglas Downs
Working in Teams: Moving From High Potential to High Performance, 1st Edition: Brian A. Griffith & Ethan B. Dunham
Workbook for Merrill's Atlas of Radiographic Positioning and Procedures, 14th Edition: Bruce W. Long & Jeannean Hall Rollins & Barbara J. Smith & Tammy Curtis
Workbook for Lippincott Essentials for Nursing Assistants: A Humanistic Approach to Caregiving, 4th Edition: Pamela J Carter
Women, Music, Culture: An Introduction, 1st Edition: Julie C. Dunbar
Computer Security: Principles and Practice, 3rd Edition: William Stallings & Lawrie Brown
Computer Organization and Architecture, 10th Edition: William Stallings
The Philosophical Journey: An Interactive Approach, 7th Edition: William Lawhead
Elementary Statistics, 3rd Edition: William Navidi & Barry Monk
Anthropology: The Human Challenge, 15th Edition: William A. Haviland & Harald E. L. Prins & Walrath & Bunny McBride
Willard and Spackman's Occupational Therapy, 13th Edition: Barbara Schell & Glen Gillen
Modern Statistics for the Social and Behavioral Sciences: A Practical Introduction, 2nd Edition: Rand Wilcox
Why Hospitals Should Fly: The Ultimate Flight Plan to Patient Safety and Quality Care: John J. Nance
Why Are So Many Minority Students in Special Education?: Understanding Race and Disability in Schools, 2nd Edition: Beth Harry & Janette Klingner & Donald Klingner
White-Collar Crime: The Essentials, 2nd Edition: Brian K. Payne
West's Respiratory Physiology: The Essentials, 10th Edition: John B. West & Andrew M. Luks
Wedding Planning and Management: Consultancy for Diverse Clients, 2nd Edition: Maggie Daniels & Carrie Wosicki
We the People, Full 12th Edition: Benjamin Ginsberg & Theodore J. Lowi & Margaret Weir & Caroline J. Tolbert & Andrea L. Campbell
Violence: The Enduring Problem, 3rd Edition: Alexander C. Alvarez & Ronet D. Bachman
Te Linde's Operative Gynecology, 12th Edition: Victoria L Handa & Linda Van Le
Using Sage 50 Accounting 2019, Canadian Edition: Mary Purbhoo
Using Intuit QuickBooks Premier 2019 for Windows: Christine Heaney
Using Educational Psychology in Teaching, 11th Edition: Paul Eggen & Don Kauchak
Understanding Space Strategy: The Art of War in Space: John J. Klein
Understanding Social Welfare: A Search for Social Justice: Understa Social Welfare, 9th Edition: Ralph Dolgoff & Donald Feldstein
Understanding Management, 11th Edition: Richard L. Daft & Dorothy Marcic
Understanding Law for Public Administration, 1st Edition: Charles Szypszak
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Dixon v. Providential Life Insurance Company: Case File (NITA), 7th Edition: Edward R. Stein & Frank D. Rothschild
My Psychology, 2nd Edition: Andrew M. Pomerantz
Gerontology For The Health Care Professional, 4th Edition: Regula H. Robnett & Nancy Brossoie & Walter C. Chop
Evaluation Roots: A Wider Perspective of Theorists’ Views and Influences, 2nd Edition: Marvin C. Alkin
Textbook of Critical Care, 7th Edition: Jean-Louis Vincent & Edward Abraham & Patrick Kochanek
The Thinker's Guide to Engineering Reasoning: Based on Critical Thinking Concepts and Tools, 2nd Edition: Richard Paul & Robert Niewoehner & Linda Elder
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The Scientific Revolution: A Brief History With Documents, 2nd Edition: Margaret C. Jacob
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Brannigan's Building Construction for the Fire Service, 6th Edition: Glenn P. Corbett & Francis L. Brannigan
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Ecotoxicology and Genotoxicology: Complete Set (Issues in Toxicology (Volume 32-33)), 1st Edition: Marcelo L Larramendy
Knowledge Encyclopedia Human Body!: DK
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I'm going to start a new series of rebooking ECW during the height of their run with an intent to save the company. I'm going to be starting at what should have been their launching point, but in all actually was almost the beginning of the end for the company; August 1999. The month that they debuted on TNN (Later to be rebranded as Spike, and now Paramount Network) To Start, why is this the start of the end? Because the extra visibility really helped show the mismanagement of the company by Paul Heyman. There were lots and lots of issues with salary, the network, travel, etc. This resulted in the loss of major talent names like Mike Awesome, Lance Storm, Shane Douglas, etc. The issues with the network resulted in a watered down product, low advertising sponsors, and eventually caused TNN to pick up RAW away from USA Network to replace ECW. The loss of the national television deal resulted in ECW losing even more of their limited budget. I'm going to simplify all of this and change some of the mistakes that I think they were making; I will then rebook From 1999 to approximately 2002, depending on how much I enjoy it or how well liked the series is. The Fix To start, I'm going to agree to tone down some of the more hardcore nature of the product; but just hang on before you grab your pitchforks. We keep the ECW Rules nature of the show and keep it edgy, but we reserve the barbwire, fire, and thumbtacks for PPV events, and we stop crucifying people. It keeps TNN happy and we make sure that there is enough bloodshed on PPV to keep the diehard fans happy. This will allow ECW to keep a good relationship with TNN as their top rated program which will allow them to not only keep their TV deal, but renegotiate it for additional funds down the line. The Rules I'm not going to raid WCW or WWE of talent; I just don't think it's realistic that ECW could sign away Triple H, Goldberg, etc. However, their additional funding will allow them to prevent people from leaving due to contract disputes like Mike Awesome, Shane Douglas, etc. Even with them having this extra money, I do think they would have lost a couple names to WCW and WWE strictly from a notoriety stand point. Taz is an example of this. Well, anyway, let's get on with it. Here's… The Book First change would be to drop the highlight show that ECW decided to run on TNN, we would basically do a soft reboot of the smaller storylines while using Anarchy Rules as a way to formally end longer running rivalries. As part of trying to keep costs under control, we record shows every 2 weeks at the "ECW Arena" in Philly recording on back to back days, this means filming only occurs twice a month with one PPV every other month.
Anarchy Rulez
We keep a lot of the same booking as this is probably one of the best pure wrestling PPVs of the time, it's just not talked about much. However, we do advertise Mike Awesome as being part of the 3 Way Dance with Taz and Tanaka; him not being advertised while being part of the main event (and eventually winning) was a serious misstep in terms of advertisement IMO. Lance Storm defeats Jerry Lynn - Keep the same booking, the match was done excellently by two accomplished in ring workers. Yoshihiro Tajiri defeats Super Crazy and Little Guido - This match really allowed these guys to shine, again, we aren't touching this match. Justin Credible and Sabu fight to a draw - I hate having a draw on a PPV, but I think this keeps both men strong to move onto bigger and better things. ECW Tag Team Championship: Tommy Dreamer and Raven retain over Rhino and Steve Corino - This match was only given 3 minutes, by cutting out the Jazz/Marquez and Chetti/Nova/Diamond/DeVito matches it frees up another 5 minutes, cutting a little time from the Television Title match would allow us to give this match 10 minutes which is more than enough time for them all to put on a solid match. ECW Television Championship: Rob Van Dam defeats Balls Mahoney - This is a slight change, as this was the actual main event, but I feel that the World Heavyweight Championship should be in that slot. This time instead of Rotten calling out the Heavyweight Champ, the Chair Swinging Freaks call out Raven and Dreamer for the tag titles, where they are then interrupted by the Impact Players and Johnny Smith. Same ending with Balls taking out smith with a chair shot and then getting his title shot. ECW World Heavyweight Championship: Mike Awesome defeats Taz and Masato Tanaka to become Champion - It was a great match as is, it moves to the Main event spot, with Mike Awesome being handed the World title by Taz being the go home moment of the show.
Lead up to November To Remember
This is where things start to change after the reboot and new storylines are being put into place. There will be 8 Shows between PPVs as they are being held on an every other month rotation.
ECW on TNN #1
Show opens with a new lightly updated stage/walkout, nothing close to the extent of the WWE or WCW at the time; but just enough to make it apparent that this is a new era in ECW. Cyrus and Joey Styles give a recap of Anarchy Rulez, commenting on the shocking upset by Mike Awesome to become ECW Heavyweight Champion and how he pinned both Taz and Tanaka in the match. Impact Players defeat Full Blooded Italians - Impact Players show solid ring work, both teams get their offense in before Impact Players Joey Styles interviews Mike Awesome and Judge Jeff Jones discussing Awesome winning the ECW Heavyweight Championship, with Jones really overselling Awesome's performance saying he totally dominated the best ECW had to offer. This brings out Taz who requests a rematch from Mike Awesome which is flatly refused by Jones. Taz calls Awesome scarred which leads to Awesome agreeing to a rematch in two weeks. Rhino defeats Chris Chetti - Quick match, basically a squash for Rhino Sabu defeats Simon Diamond - Following the match Bill Alfonso calls out Justin Credible for a rematch, bringing back out all 3 of the Impact Players who say that while they've moved on to bigger and better things Justin Credible agrees to a match the next week with the stipulation that there must be a winner. Yoshiro Taijiri defeats Jerry Lynn - Lynn and Taijiri have a great match with Taijiri really focusing in on Lynn's ribs. I loved ECW's version of Taijiri who was an assassin of sorts. Taijiri continually fails to put Lynn away as the commentary team continues to comment on how tough and resilient Lynn is. Taijiri eventually locks in the tarantula where Lynn eventually passes out from the pain giving Taijiri the win. Show goes off the air with Styles and Heyman selling how big next week would be with Sabu and Credible being the main event.
ECW On TNN #2
Show opens with Cyrus and Styles talking about how big of a main event they have with Credible and Sabu in a "must be a winner" match. Rhino defeats Kid Kash - Another squash match, Commentary really selling how dominant he's looking Nova defeats Super Crazy - Fairly quick match, commentary spend most of it talking about the upcoming ECW Heavyweight Championship match next week. Justin Credible defeats Sabu - The match goes long, like, 25+ minutes. Neither man is able to finish the other with multiple kick outs from each other's finishers, until it looks as if Sabu has the match won with the Arabian Clutch. Lance Storm and Jason run down to break it up, and the 3-on-1 is too much for Sabu. Rob Van Dam runs down after the match with a chair to run off the Impact Players Show goes off the air with commentary team hyping the ECW World Title match the following week while still raving about what just happened between The Impact Players and RVD/Sabu
ECW On TNN #3
Show opens with a recap of the main event from last week and a reminder of the ECW Heavyweight Championship match in the main event. (BOOKERS NOTE: ECW had a tendency to devalue the Heavyweight title by defending it randomly, so while we are trying to stick to the roots of defending it on TV, we want to sell the fact that it's a big freaking deal) Taijiri defeats Nova - Taijiri looks strong in a quick match, commentary team is mostly talking about the upcoming interview with the Impact Players regarding last week. Joey Styles interviews The Impact Players - Impact Players talk about how they have retired and run off multiple ECW Legends like Shane Douglas and The Sandman; then state that Sabu will be next on their list. Rhino defeats Tony Devito - Another squash match for the one man wrecking machine Mike Awesome defeats Taz to retain the ECW Heavyweight Championship - Both men have a great match with Taz unable to put away Mike Awesome with a Tazplex, and then Mike Awesome hitting an Awesome Bomb to finish Taz off. Taz again hands Mike Awesome the ECW Heavyweight Title. The show goes off the air with the commentary team talking about what a classic match the two men had put on, and asking if Mike Awesome perhaps just has Taz's number or if a new era has begun in ECW.
ECW on TNN #4
Half way point to November to Remember, the show opens up with Cyrus and Styles talking about the great match from a week ago and show highlights from the match including a defeated Taz walking off after his loss. They report that Taz did not show up tonight and will not be featured on the card. Rhino and Steve Corino defeat Danny Doring and Amish Roadkill - Match is announced as a title Eliminator for the ECW Tag Team Championship. Bill Alfonso states that there is zero chance of The Impact Players running off Sabu or RVD from ECW and challenge them to a match the next week. Cyrus and Styles confirm that the match has been accepted and confirms Sabu/RVD vs. Lance Storm/Justin Credible next week. Chris Candido defeats Little Guido - Candido looks solid, both guys are capable workers and put on just a good, classic wrestling match allowing the commentary team to hype other storylines as well. The Dudleyz defeat HCSF (Hardcore Chair Swinging Freaks) - Tag Title Eliminator; Dudleyz advance to the next round. Show goes off the air talking about next week's card.
ECW on TNN #5
Show kicks off with Cyrus and Styles talking about that night's main event between The Impact Player and RVD/Sabu and immediately has the opening match starting while they are talking about it. Super Crazy and Mikey Whipwreck draw - The match is interrupted by a returning Taz who destroys both Super Crazy and Mikey Whipwreck as he's seemingly snapped. He gets on the microphone and demands another shot at Mike Awesome, Joey Styles comes into the ring to talk with him and ask why he wants a third match with Mike Awesome after Awesome has beaten him cleanly twice. Taz gives a story about growing up and needing to be the baddest mother f***er on the block, and that if someone kicked his a** he had to keep fighting him until he beat him. Mike Awesome and Judge Jones come out and the Judge says that he can feel that way but there is no reason for Mike Awesome to give Taz another title shot at all and walk to the back leaving Taz standing in the ring. Raven defeats Nova - Commentary team talks about what just transpired between Taz and Mike Awesome, with Joey Styles questioning if Taz's legacy earns him a right at a second rematch and Cyrus dismissing it stating that Awesome clearly has shown he's the better man. Rob Van Dam and Sabu defeat The Impact Players - Jason attempts to interfere during the match but a returning Sandman shows up and clears out the ring with the singapore cane hitting a white russian legsweep on Justin Credible to setup a 5 Star Frogsplash for the 3 count. The show goes off the air with the commentary team freaking out over the return of the Sandman.
ECW on TNN #6
Kid Kash defeats Little Guido - Solid opening match, commentary team talks about the upcoming main event with the Dudleyz facing Rhino and Corino to determine the #1 contenders for the tag team championship at November to remember. Sandman addresses the Impact Players and talks about being back to get his revenge and that they could never run him out of ECW. Challenges them to a 6 man tag match the next week. Chris Candido defeats Spike Dudley - Candido looks strong and picks up a good win. Commentary Team announces that next week's main event will be Mike Awesome vs. Tommy Dreamer Dudleyz defeat Rhino and Corino - Rhino looks dominate against both Dudleys until Corino tries to tag himself in with a blind tag that prevents Rhino from being able to make a pin following a gore. As Bubba Ray takes advantage and quickly pins Corino after a Bubba Bomb. Following the match Rhino is furious and attacks Corino.
ECW on TNN #7
Show opens talking about the big main event that night with Mike Awesome facing off against Tommy Dreamer; also giving a recap of last week's action. The Impact Players defeat Rob Van Dam / Sabu / Sandman - Fast paced match to start the show with big moments from each team, Sandman assaults everyone with the cane and the match breaks down into a brawl. Rob Van Dam goes for the 5 Star Frog Splash on Lance Storm but Justin Credible pulls him out of the way and hits a "That's Incredible" on him but is quickly hit with a White Russian Leg Sweep by Sandman. Sandman is then hit by a super kick from Lance Storm, who is then taken out by Sabu with a clothesline that takes them both of the top rope. Jason then slides into the ring and hits a Sexy Driver on a just recovering Rob Van Dam for the win. Taz gives a promo talking about his need for a rematch with Mike Awesome, he comments on how Mike Awesome won't give him another shot and says that he will just have to force Mike Awesome's hand. Rhino defeats Simon Diamond - Another Rhino squash, after the match Corino comes out to ask Rhino about last week and gets a gore for his trouble. Mike Awesome and Tommy Dreamer match never happens - Mike Awesome comes out for his match against Raven but is assaulted by Taz with a steel chair, Taz then attacks Judge Jones with multiple Tazplexes and then locking in the Tazmission until he passes out. Mike Awesome tries to chase after Taz who then escapes as Mike Awesome checks on Judge Jones as the show goes off the air.
ECW on TNN #8
Show starts with Taz talking in the ring with Joey Styles, Taz says that he had no choice and had to get Mike Awesome's attention. He then offers to put up his ECW contract against Mike Awesome's ECW Title, and that if Mike Awesome can beat him for a third straight time he doesn't belong in ECW anyway. Awesome comes out without Judge Jones and agrees to the match at November to Remember. Tommy Dreamer defeats D-Von Dudley - Preview match for November to Remember, both partners get involved in the match, with Dreamer finally hitting the Spicoli driver on D-Von to pick up the win. Jerry Lynn returns from his rib injury with an attack on Taijiri. He hits a craddle piledriver and then cuts a promo on how Taijiri attempted to end his career in their last match and he wants revenge from it. November to Remember matches announced - Sabu and Sandman vs. The Impact Players and Rob Van Dam defending the ECW TV title against Jason, as well as Rhino facing off against former partner Steve Corino Masato Tanaka defeats Chris Candido - Solid main event, giving Candido a little spotlight against an established name like Tanaka. Both men get in offense with Tanaka finally putting away Candido.
November To Remember
Rhino defeats Steve Corino - Rhino defeats Corino with relative ease, almost a complete domination of Corino with the ref finally stepping in and stopping the match after Corino is unable to continue. Jerry Lynn defeats. Taijiri - Both men have a hard hitting affair with Taijiri again unable to put Lynn away. Taijiri continues to attack the ribs of Lynn with the commentary team commenting on the long layoff Lynn had to take due to the rib injury. Taijiri continues to go for the tarantula but Lynn is able to consistently fight it off. Lynn finally hits the craddle piledriver to pick up the win. Impact Players defeat Sabu and Sandman - Great match by 4 well versed ring workers. Sandman and Sabu come close but eventually fall short. Rob Van Dam defeats Jason to retain the ECW TV Title - Another match given time to showcase the talent, Rob Van Dam has to carry Jason, but they still put on a solid match. Dudleyz beat Raven/Dreamer to win the ECW Tag Titles - Dudleyz win back the Tag Team titles against Raven and Tommy Dreamer in a match that almost feels like an upset. Mike Awesome retains over Taz for the ECW Heavyweight Championship - Prior to the start of the match, a highlight video is played showing Taz's accomplishments in ECW, building up what he has meant to ECW and what an icon he has been. Mike Awesome and Taz have a good match, with the commentary team talking about how Taz is fighting for his ECW career. But Mike Awesome starts to pull away towards the end and eventually hits an Awesome Bomb to setup the Awesome Splash to retain his ECW Title. The crowd chants for Taz as he leaves the ECW Arena for the last time.
Rube Goldberg machines are wonderful examples of simple machines working together to accomplish a task. Your goal will be to create your very own Rube Goldberg drawing! This Rube Goldberg drawing must accomplish a simple task and include a short written report. Subjects: Science, Physical Science. Grades: 4 th - 6 th. Types: Activities, Assessment. Show more details Add to cart. Wish List Rube Goldberg machines take a ridiculously complicated route from A to B, so if you think about it, the creation of the universe is kind of like a massive Rube Goldberg machine. At least that’s the idea behind this Purdue University Rube Goldberg machine called “Time Machine” which illustrates the history of the world from the Big Bang to the Apocalypse. Created in 2011, it shattered the Cool Rube Goldberg Machine Examples: Lots of Funny Videos! History of Rube Goldberg: What is the Rube Goldberg Invention Convention? Tour Past Invention Conventions: Information for Participants: Entry Form: Prizes Prizes Prizes! Project Hints and Teacher Tips: Rube Goldberg Around the Nation: Sign Guestbook and Leave Comments : View Our Old Guestbook: Contact Us: Spring 2006 Open House Rube Goldberg Machine Final Project Report (40%) Due Friday, Fifth March 12th. The final project report should be a professional document, generated using a word processor. Your report should contain graphs, tables drawings and equations that will clarify the text. You also need to make sure to reference all ideas, equations, figures or quotes that you take from other sources. Your group is The kids machine in work. The reason I gave them 2 days is because I had Plan B ready for them. The unwritten rule of a true Rube Goldberg video is that it should be shot in one take with no editing, but I have to admit that I really enjoy the highly edited versions in movies – they tend to be more magical and fun to watch. Named after American cartoonist and inventor Rube Goldberg (1883–1970), Rube Goldberg Machine is a deliberately over-engineered or overdone machine that performs a very simple task in a very complicated fashion, usually including a chain reaction. Rube Goldberg machine is a fascinating and fun way to put your creativeness to good use. There are even competitions held each year, in which college students build devices to complete a simple task in a minimum of twenty steps. The Named after American cartoonist Reuben Garret Lucius Goldberg. A Rube Goldberg machine is a machine which performs many absurd, unnecessary and ridiculous functions to produce a result, like a combination of complex machines used to operate a handkerchief. The Rube Goldberg machine has been heavily borrowed by nearly all famous animators and cartoonists, including the original MAD comics and Looney Tunes. The name Rube Goldberg is synonymous with overcomplicated ideas, and has even been “The Brand Machine” (as 3M refers to it), like most Goldberg machines, illustrates a larger point: that we might overlook the small things like a Post-it Note that simplify our lives. So after Named after American cartoonist and inventor Rube Goldberg (1883–1970), Rube Goldberg Machine is a deliberately over-engineered or overdone machine that performs a very simple task in a very complicated fashion, usually including a chain reaction. Rube Goldberg machine is a fascinating and fun way to put your creativeness to good use. There are even competitions held each year, in which college students build devices to complete a simple task in a minimum of twenty steps. The List three examples of where potential energy is transformed to kinetic energy in the Rube Goldberg Machine simulation. Fully explain the energy transformations using complete sentences. (Example: The ball has potential energy when it sits on the shelf that transforms to kinetic energy when it falls to the ground.)
8th Grade Rube Goldberg Machine Project by Abby Fribush and Kristina Bynum. 8th grade project - End task is putting a tea bag into a cup of hot water. Get your very own signed Hevesh5 domino (yes, one of my own dominoes used in videos!), H5 shirts, domino posters, and more! http://hevesh5.com/store/WATCH ... This video is only a simple overview. For a much better explanation, click here: http://youtu.be/-i6lBgspPtAMY BIGGEST PROJECT: https://www.youtube.com/watch... Because I was doing voice over via my laptop without any dedicated microphone, the sound quality is not very good. I think you should increase the volume to ... Click here to learn how to set up a Rube Goldberg machine for kids and little inventors: http://tinkerlab.com/engineering-kids-rube-goldberg-machine/ This is our Simple Rube Goldberg Machine - Lego Iron Man scores a soccer goal - 7th grade science project. The project demonstrates 4 different simple machi... Welcome to the collaboration! This video is split up into 3 sets of 25 ideas by 3 different youtubers. These short screen linked clips can help you with scho... Subscribe for more http://bit.ly/GWR-Subscribe Watch the GWR’s Favourites http://bit.ly/GWR-FavsTo make the act of switching on the town’s Christmas...